Method for remotely controlling a video game system of a video g

Amusement devices: games – Problem eliciting response – Questions and answers

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Details

273148B, 340709, A63F 922

Patent

active

050981102

ABSTRACT:
A method for remotely controlling a video game apparatus with two player systems for two rival players, in which the information transmitted by a first and a second transmitter are modulated by the same carrier frequency fc and transmitted to a receiver of the video game apparatus. The transmission of both transmitters are periodical groups of transmission cycles in which information is incorporated. In order to identify the source of each of the received transmission cycles, a transmitter-identifying code is incorporated in each transmission cycle. A transmission cycle is taken as invalid and rejected by the receiver if its span is overlapped by the span of any transmission cycle of the other transmitter, and is only taken as valid and accepted by the receiver, if its span is not overlapped by the span of any transmission cycle of the other transmitter. The distribution of transmission cycles in the transmission of both transmitters are such that in each period Tp there is at least valid transmission cycle despite the phase difference of the transmission of the two transmitters. To achieve this object, a period T.sub.p of transmisison is divided into eight intervals, T. T is slightly greater than a transmission cycle T1, thus leaving a gap T2 between two adjacent transmission cycles. The distribution of transmission cycles (represented by 1) and blank intervals (represented by 0) in each period is 1100110 for the first player system, and 11110000 for the second player system.

REFERENCES:
patent: 3676939 (1972-07-01), Oberst et al.
patent: 4111421 (1978-09-01), Mierzwinski
patent: 4313227 (1982-01-01), Eder
patent: 4840602 (1989-06-01), Rose
patent: 4844475 (1989-07-01), Saffer et al.
patent: 4924216 (1990-05-01), Leung

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