Method for playing games using brain waves

Amusement devices: games – Including means for processing electronic data – Player-actuated control structure

Reexamination Certificate

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Reexamination Certificate

active

07988557

ABSTRACT:
The method is for playing a game by providing each player with a sensor for measuring brain wave frequencies of the players. The player moves a unit on a playing area in an x-direction toward the player when the brain wave frequency of the player is at a first frequency and the brain wave frequency of the player is at a second frequency wherein the first frequency is lower than the second frequency. The player moves the unit in a y-direction perpendicular to the x-direction when the brain wave frequency of the player is at a third frequency and the brain wave frequency of the player is at a fourth frequency wherein the third frequency is greater than the fourth frequency.

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Samurai Shodown. Released Aug. 11, 1993. <http://www.gamefaqs.com/console
eogeo/review/R127911.html>.
English translation of JP 10-076072.
International Search Report mailed Mar. 17, 2005, PCT Application No. PCT/SE2004/001778 filed Nov. 29, 2004, 2 pages.

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