Amusement devices: games – Board games – pieces – or boards therefor – Having three-dimensional pattern
Patent
1995-07-13
1997-08-26
Layno, Benjamin H.
Amusement devices: games
Board games, pieces, or boards therefor
Having three-dimensional pattern
273249, A63F 300
Patent
active
056603886
ABSTRACT:
A board game comprises a board and a set of movable pieces for each of two players. The board is marked into a matrix of spaces forming a plurality of concentric perimeters, the innermost perimeter surrounding a single central space. Each perimeter comprises a separate level, the outermost perimeter being the lowermost level, and the central space forming the uppermost level. Each level has selected "jumping" spaces. A player may move a piece may only to an adjacent space on the same level, except when (1) the piece is on a jumping space, or (2) another piece is on an adjacent space on the same level, or (3) another piece is on adjacent space on the next higher level. When a piece is on a jumping space, it may jump to the immediately adjacent space on the next higher level. When another piece is on an adjacent space on the same level, the piece to be moved may jump over that piece to the next space on the same level. When another piece is on an adjacent space on the next higher level, the moving piece may jump over that piece to the next space one level above it. If the jumped-over piece is that of the opposing player, it may be moved to any unoccupied space on the lowest level. When a piece reaches the central space, it is removed from play. The first player to remove all of his or her pieces from play wins.
REFERENCES:
patent: 1295993 (1919-03-01), Kleissl
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Essentials of Modern Backgammon Copy Right Heines House 1975 pp. 1-11.
The Complete Book of Games by Clement Wood and Gloria Goddard, Copyright 1940 p. 338.
Blau Stephen Luther
Layno Benjamin H.
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