Method for implementing play at gaming machine networks...

Amusement devices: games – Including means for processing electronic data – Credit/debit monitoring or manipulation

Reexamination Certificate

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Details

C463S016000, C463S017000, C463S018000, C463S019000, C463S026000, C463S027000, C463S028000, C463S029000

Reexamination Certificate

active

08052517

ABSTRACT:
A method for customizing play of a gaming device to a particular player level or group, where the gaming device is connected by a network to a host computer, includes creating a player account accessible by the host computer. The player account is associated with a player and has stored therein one of a plurality of player levels. The player is allowed to play on the gaming device and the gaming device is operated responsive to the player level. That is, the step of operating the gaming device includes adjusting a bonus triggering threshold and/or quantitative amount awarded based on the player level. In this way, high rated players such as those that gamble frequently and in high amounts, have gaming and bonusing events and award amounts tailored to their style of play and preferences to encourage continued play.

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