Method for hardware sorted fragment composition

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

Reexamination Certificate

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C345S629000, C345S555000

Reexamination Certificate

active

07408549

ABSTRACT:
A graphics system including a frame buffer and a processing unit. The frame buffer contains N slots per pixel. Slots are used to store fragments. Suppose the N slots for a given pixel are occupied. In response to having received (or generated) a new fragment for the pixel, the processing unit may (a) blend the two backmost slots to liberate space for the new fragment, (b) blend the new fragment with the backmost slot in a first order, or, (c) blend the new fragment and the backmost slot in a second order. The choice of (a), (b) or (c) depends on the relationship of the new fragment's z value to the z values of the two backmost slots. The processing unit may be programmably configured to perform multi-pass order independent transparency in either front-to-back order or back-to-front order.

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patent: 6614449 (2003-09-01), Morein
patent: 6633297 (2003-10-01), McCormack et al.
Woo et al., “OpenGL Programming Guide”, 1999, Addison-Wesley.
Norman P. Jouppi and Chun-Fa Chang; “Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency”; Proceedings of the Eurographics/SIGGRAPH Workshop on Graphics Hardware; Aug. 1999; pp. 85-93, 143; Los Angeles, CA.

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