Method for global blending of computer modeled solid objects usi

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364512, 364521, 340729, G09G 102, G06F 1562

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047915838

ABSTRACT:
A method for generating a plurality of points that lie on the surface of a blended solid model. These points are obtained from the unblended solid model by a numerical solution to a convolution integral, wherein the convolution integral includes a spherically symmetric blending function with a size responsive to the blend radius desired for each of one or more regions on the solid model. For example, the spherical blending function may possess a constant value everywhere inside a sphere of radius R, and a value of zero outside (here called a "hard sphere"), or it may be represented by other functions of the radial direction, more specifically, the gaussian bell curve, in which case it will be called a "gaussian sphere". The numerical solution to the convolution integral is performed iteratively by placing the blending sphere at a plurality of locations along each of a set of rays that are defined substantially normal to and intersecting the solid model surface. The location on each ray at which the convolution integral is equal to a preselected value is stored. These stored locations may be used directly, or they may be used to define a set of surfaces that interpolate the blended solid model.

REFERENCES:
patent: 4475104 (1984-10-01), Shen
patent: 4609917 (1986-09-01), Shen
patent: 4694404 (1987-09-01), Meagher
Potmesil, "Generating Octree Models of 3D Objects from Their Silhouettes in a Sequence of Images," vol. 40, Jan. 1987, pp. 1-29.
Frieder et al., "Back to Front Display of Voxel-Based Objects," IEEE CG&A, Jan. 1985, pp. 52-60.

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