Amusement devices: games – Including means for processing electronic data – Perceptible output or display
Reexamination Certificate
2006-06-19
2010-02-23
Vo, Peter DungBa (Department: 3714)
Amusement devices: games
Including means for processing electronic data
Perceptible output or display
C463S032000, C463S034000, C463S043000, C273S461000, C345S419000, C345S539000, C345S653000, C345S654000, C348S042000, C348S047000, C348S051000
Reexamination Certificate
active
07666096
ABSTRACT:
A 3D videogame system capable of displaying a left-right sequences through a different, independent VGA or video channel, with a display device sharing a memory in an immerse manner. The system has a videogame engine controlling and validating the image perspectives, assigning textures, lighting, positions, movements and aspects associated with each object participating in the game; creates left and right backbuffers, creates images and presents the information in the frontbuffers. The system allows handling the information of data associated to the xyz coordinates of the object's image in real-time, increases the RAM for the left-right backbuffer, with the possibility to discriminate and take the corresponding backbuffer, whose information is sent to the frontbuffer or additional independent display device sharing a memory in an immerse manner.
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Intel Corporation, Intel Technology Journal, Aug. 15, 2002, Intel Corporation, vol. 06, Issue 03, p. 8.
Hall Arthur O.
Knobbe Martens Olson & Bear LLP
TDVision Corporation S.A. DE C.V.
Vo Peter DungBa
LandOfFree
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