Method for generating hair using textured fuzzy segments in a co

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

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345430, G06T 1500

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active

057642338

ABSTRACT:
A method for simulating and rendering hair. A simulator calculates the motion dynamics of a hair. The simulator includes a particle system that emits particles from a surface and a normalization module that normalizes the trajectory of each of the particles to a fixed length to form a set of normalized segments. The simulator outputs a list of normalized segments that are passed to a renderer. The renderer performs a variety of tasks, including fuzzy segment generation and self-shadowing, that results in an image being displayed on a display device. That is, the renderer takes three-dimensional spacial information, applies a light to this information and renders this information as a two-dimensional image.

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