Method for generating game element from photographed image

Amusement devices: games – Including means for processing electronic data

Reexamination Certificate

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Details

C463S009000, C463S030000, C463S031000, C463S034000

Reexamination Certificate

active

07819731

ABSTRACT:
When a player character has a raw stone material, a player can carry out material conversion at an arbitrary timing. In the material conversion, the player captures an arbitrary image in a real space or a virtual 3D space. RGB data of predetermined pixels are extracted from the captured image data, and average values for R, G, and B are acquired separately. A material of a type corresponding to the calculated average values of the RGB data is generated. When the player equips the player character with the material generated by the material conversion, magic corresponding to the equipped material can be used.

REFERENCES:
patent: 6677967 (2004-01-01), Sawano et al.
patent: 2002-159739 (2002-06-01), None
patent: 2002-360936 (2002-12-01), None
patent: 2004-070821 (2004-03-01), None
Pokemon Snap game manual, released Jul. 27, 1999.
“Pokemon Snap” game review written by Matt Casamassina on Jul. 27 1999. posted at http://ign64.ign.com/articles/152/152335p1.html, retrieved on Mar. 10, 2009.
English Language Abstract of JP 2004-070821.
English Language Abstract of JP 2002-360936.
“Weekly Fami-Tsu, 2004, 8/20.27 Issue (Portable Games No. 173),” Enterbrain Inc., Aug. 6, 2004 Received by the Patent Office, vol. 19, No. 35 p. 106, together with a partial English language translation.
“V Jump,” Shueisha Inc., Oct. 1, 2004, vol. 12, No. 10, p. 122, (Circulated on Aug. 21, 2004), together with a partial English language translation.
English Language Abstract of JP 2002-159739.

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