Method for generating and modifying simulated terrain surfaces a

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

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G06T 1700

Patent

active

057901236

ABSTRACT:
A computational methodology significantly enhances the prior art representation of terrain and terrain-related processes. This methodology allows for the representation of terrain as a smooth surface containing realistic terrain features with a variable amount of terrain detail. The design includes improved methodology for the generation of examples of a variety of general terrain types as well as the representation of existing geographical areas. The process of surface construction insures that the surface has characteristics that accurately reflect the terrain under consideration, whether the representation is of a general terrain type (generic) or of a specific geographical area. As a consequence of the smooth surface being defined at every point of the geographical area, this terrain representation has infinite resolution.

REFERENCES:
Murakamie et al. "A Three-Dimemsional Dialog Method by Mt. ball Technique", ay 1993.

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