Method for efficiently calculating texture coordinate...

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

Reexamination Certificate

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C345S584000, C345S586000, C345S582000, C345S589000

Reexamination Certificate

active

06922193

ABSTRACT:
One embodiment of the present invention provides a method for rendering a three-dimensional 3D graphical image. The method comprises representing the 3D graphical image as a plurality of graphics primitives, each having a plurality of vertices. For each of said plurality of graphics primitives, at least two texture coordinate gradient vectors are computed. Additionally, for each vertex of the plurality of graphics primitives, the method comprises determining a 3D coordinate frame, wherein such determining step includes using the at least two texture coordinate gradient vectors computed for the respective graphics primitive for orienting the 3D coordinate frame. Thereafter, the method comprises utilizing at least the 3D coordinate frame to determine parameters of a parametric texture mapping function.

REFERENCES:
patent: 5710876 (1998-01-01), Peercy et al.
patent: 6163319 (2000-12-01), Peercy et al.
patent: 6583790 (2003-06-01), Wolters
U.S. Appl. No. 09/528,700, Apparatus for and Method of Rendering 3D Objects with Parametric Texture Maps.
U.S. Appl. No. 09/573,059, Method and Apparatus for Performing H-Space Bump Mapping Suitable for Implementation with H-Space Lighting in a Graphics Pipeline of a Computer Graphics Display System, filed May 17, 2000.
U.S. Appl. No. 09/921,681, System and Method for Rendering Digital Images Having Surface Reflectance Properties, filed Aug. 3, 2001.

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