Method for defining MPEP 4 animation parameters for an...

Computer graphics processing and selective visual display system – Computer graphics processing – Animation

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

Reexamination Certificate

active

06483513

ABSTRACT:

The present invention generally relates to the field of computer animation and more particularly, is directed to a method for defining animation parameters for an animation definition interface.
BACKGROUND OF THE INVENTION
In recent years, advances in personal computer hardware has made it possible to process audio and digital images on the desktop. These advances were aided by the development of sophisticated formats and standards for coding audio-visual information, such as movies, video, music and the like, in digital compressed formats. Such formats allow large amounts of audio/video data to be processed with relatively low cost equipment.
Under the direction of the International Standards Organization (ISO) and the International Electro-Technical Commission (IEC), the “Moving Picture Experts Group” (“MPEG”) was established to development the MPEG suit of standards for coding moving pictures and audio. The major advantage of MPEG over other video and audio standards is said to be much smaller file size for the same quality due to the efficient compression techniques employed.
MPEG encoded video files are typically “played” on a PC, Mac or other consumer electronics device using an MPEG video player and MPEG audio files are “played” using an MPEG audio player. Such players are readily available to PC users and the number of MPEG encoded video and audio files is steady growing.
As the need for more demanding and varied encoding schemes for video and audio content continue to increased, MPEG has been derived into the following categories:
MPEG 1—Coding of moving pictures and associated audio for digital storage media at up approximately 1.5 Mbit/s;
MPEG 2—Generic coding of moving pictures and associated audio information; and
MPEG 4—Coding of audio-visual objects.
Along with the development of MPEG, real-time animation on the desk top also has gained popularity in recent years. Many real-time animation programs, including upcoming MPEG-4 terminals with face and body animation capabilities, can be used to run a proprietary renderer using a proprietary face or body model. Usually, animation of a proprietary model is not compatible with MPEG-4 requirements. Furthermore, the current implementation and modification of animation parameters, like smiles or eyebrow movement, with these renderers is cumbersome and time consuming. Thus, there is a need in the art for an improved method of processing animation parameters.
SUMMARY OF THE INVENTION
Accordingly, it is an object of the present invention to obviate the above-noted shortcomings and disadvantages of real-time animation processes known in the prior art.
Another object of the present invention is to provide an animation definition interface for an MPEG renderer which can be easily and inexpensively implemented allowing for animation of arbitrary downloaded models in the MPEG-4 terminal.
It is another object of the present invention to provide an inexpensive and easily followed method for real-time animation.
The above mentioned disadvantages of prior art real-time animation with MPEG compliant renderers can be eliminated or substantially reduced by the present invention. In accordance with the invention, a method is provided that allows the rapid definition of animation parameters for proprietary models downloaded from an MPEG-4 encoder and their inclusion into proprietary real-time rendering software that might also be MPEG-4 compliant. The proprietary model can be read into any commercially available modeler. The modeler is then used to define the behavior of different animation parameters. For each animation parameter, a modified model is created and stored. Model analysis software, known as an animation definition interface, compares the original model with the animated model and extracts the essential animation parameters which represents the differences between the original and modified models. These parameters are stored in tables and are used by the real-time animation program to generate the desired expressions.


REFERENCES:
patent: 5854634 (1998-12-01), Kroitor
patent: 6154222 (2000-11-01), Haratsch et al.
patent: WO 98/06069 (1998-02-01), None
Li-An Tang et al., Analysis-Based Facial Expression Synthesis, IEEE, Pages Nov. 1994, pp. 98-102.
Takaaki Akimoto et al., 3D Facial Model Creation Using Generic Model and Front and Side View of Face, IEEE, vol. #75-D, No. 2, Mar. 1992, pp. 191-197.
Choi C S et al., Analysis and Synthesis of Facial Image Sequences in Model-Based Image Coding, IEEE, vol. 4, No. 3, Jun. 1994, pp. 257-275.
Haratsch E et al., Parameter-Based Animation of Arbitrary 3D Head Models, Picture Coding Symposium, PCS97 Berlin, Germany, Sep. 1997, pp. 81-84.
Doenges P K et al., Audio/Video and Synthetic Graphics/Audio for Mixed Media Signal Processing, Image Communication, vol. 0, No. 4, XP004075338, May 1997, pp. 433-463.
International Search Report, PCT/US/98/04308, May 3, 1998.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Method for defining MPEP 4 animation parameters for an... does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Method for defining MPEP 4 animation parameters for an..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Method for defining MPEP 4 animation parameters for an... will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-2922945

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.