Amusement devices: games – Card or tile games – cards or tiles therefor
Reexamination Certificate
1999-07-09
2001-05-22
Layno, Benjamin H. (Department: 3711)
Amusement devices: games
Card or tile games, cards or tiles therefor
C273S303000
Reexamination Certificate
active
06234484
ABSTRACT:
BACKGROUND OF THE INVENTION
1. Field of the Invention
This invention relates to a process for playing a card game played with a deck of cards having a plurality of suits each of which are consecutively numbered starting at zero. It is a game intended for small children to teach them mathematical skills.
2. Art Related to the Invention
All card games involve some mathematical skills, such as addition, number recognition, and reasoning. The use of mathematics should be taught to four and five-year olds but there are very few card games that can be played by young children. One card game that teaches counting and number recognition to young children using a conventional deck of cards is War. There is a need for more card games which work on improving mathematical skills of young children and which can be enjoyed by young and old alike.
SUMMARY OF THE INVENTION
A novel card game has now been discovered which is a pure strategy card game for two or more players. The card game of the invention is specifically intended for young card players, four to five-year olds, to teach them number recognition, counting with whole numbers, reasoning, addition, subtraction, multiplication and division. The card game of the invention provides enjoyment for young and old alike.
The card game of the invention employs a deck of cards with two or more suits, wherein each suit has cards consecutively numbered starting at zero.
The players pick the number of suits that each player will hold in their hand and the number of cards from each of the suits that they will hold.
Each player is then dealt a hand depending on the one chosen. Each player will have the number of suits chosen and the number of cards chosen. The cards in each suit will be consecutively numbered from zero.
The object of the game is to reach a certain predesignated total such as 20 or 50 points before any of your opponents do. If two or more players reach or surpass this total with the same score, then another game is played until one player has the highest score.
At the beginning of each game all cards are placed face up where each player has different suits which makes it easier to arrange the cards at the start of each game. One player is selected to start the first game. The players alternate in a clockwise direction for starting subsequent games. The first player plays any one of his cards face up to the middle of the table. Then going in a clockwise direction, the next player plays a higher card face up on top of the deck of cards thus far player. A card with 0 is both the highest card and the lowest card. But 0 is not greater than 0. If one cannot play a card, he passes to the next player.
Play continues until one of the following three possibilities:
(i) One player has played all his cards while the others still have cards left. He calls “Topit”, and gets five points plus the total number of points still in everybody else's hands. For example, if one player has a 2 and a 4 left in his hand the total number of points is 6. The point total of 0 is, of course, 0.
(ii) No one has gone “Topit”, and one or more players has a point total less than the others. The players with the lowest point total score the difference between their point totals and the total points the others have. For example, if four people are playing and two have only a 2 left in their hands while one of the others has a 3 and the other has a 2 and a 1, then the two players with only a 2 left score 4 points each.
(iii) No player can play, and each has the same point total in his hand. Then the one that played last gets one point.
Broadly, the invention is a process for playing a card game with two or more players (p) comprising:
(a) selecting a number of suits (m) and a number of cards per suit (n) to be dealt to each player;
(b) selecting a deck of cards that have p×m suits with consecutively numbered face cards in each suit, wherein the numbering starts at zero and continues to n−1;
(c) dealing each player a hand of cards based on the selection in (a) above;
(d) arranging the players in a circle;
(e) selecting a first player who then places a first card face up in the middle of the circle;
(f) rotating to another player who places another card on top of the card in the center of the circle, said other card being higher in number than the card in the center of the circle;
(g) repeating step (f) until no cards remain in one player's hand or until no player can place a card in the center of the circle; and
(h) determining a win based on the player with no cards or on the players with face cards that add up to the lowest numerical total.
REFERENCES:
patent: 2198670 (1940-04-01), Johnson
patent: 4489948 (1984-12-01), Keyser
patent: 4546982 (1985-10-01), Gaines
patent: 5106100 (1992-04-01), Yih
patent: 5711526 (1998-01-01), Van Hollebeke
patent: 6003870 (1998-08-01), Johnson
Bierman, Muserlian and Lucas
Layno Benjamin H.
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