Method and system of controlling transfer of data by...

Electrical computers and digital processing systems: multicomput – Multicomputer data transferring via shared memory

Reexamination Certificate

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C709S213000, C709S226000, C709S234000

Reexamination Certificate

active

06327615

ABSTRACT:

FIELD OF THE INVENTION
This patent application relates to a method of controlling the transfer of network-based data arranged in frames between a host and controller having a shared system memory, and more particularly, to a method and system of controlling the transfer of data using descriptor rings having respective descriptors that describe and point to frame data buffers.
BACKGROUND OF THE INVENTION
Data networks have become increasingly important in day-to-day activities and business applications. Most of these networks are a packet-switched network, such as the Internet, which uses a Transmission Control Protocol (TCP) and an Internet Protocol (IP), frequently referred to as TCP/IP. The Transmission Control Protocol manages the reliable reception and transmission of network traffic, while the Internet Protocol is responsible for routing to ensure that packets are sent to a correct destination.
In a typical network, a mesh of transmission links are provided, as well as switching nodes and end nodes. End nodes typically ensure that any packet is received and transmitted on the correct outgoing link to reach its destination. The switching nodes are typically referred to as packet switches, or routers, or intermediate systems. The sources and destinations in data traffic (the end nodes) can be referred to as hosts and end systems. These hosts and end systems typically are the personal computers, work stations and other terminals.
To help move information between computers, the open system interconnection (OSI) model has been developed. Each problem of moving information between computers is represented by a layer in the model, and thus, establishes a framework for standards. Two systems communicate only between layers in a protocol stack. However, it is desirable to communicate with a pure layer in the other system, and to achieve such results, information is exchanged by means of protocol data units (PDUs), also known as packets. The PDUs include headers that contain control information, such as addresses, as well as data. At a source, each layer adds its own header, as is well known to those skilled in the art. The seven layers, starting at the physical layer, include: (1) physical; (2) data link; (3) network; (4) transport; (5) session; (6) presentation; and (7) application layers.
The network systems typically use routers that can determine optimum paths, by using routing algorithms. The routers also switch packets arriving at an input port to an output port based on the routing path for each packet. The routing algorithms (or routing protocols) are used to initialize and maintain routing tables that consist of entries that point to a next router to send a packet with a given destination address. Typically, fixed costs are assigned to each link in the network and the cost reflects link bandwidth and/or costs. The least cost paths can be determined by a router after it exchanges network topology and link cost information with other routers.
The two lower layers, the physical and data link layers, are typically governed by a standard for local area networks developed by the IEEE 802 Committee. The data link layer is typically divided into two sublayers, the logical link control (LLC) sublayer, which defines functions such as framing, flow control, error control and addressing. The LLC protocol is a modification of the HDLC protocol. A medium access control (MAC) sublayer controls transmission access to a common medium.
High-level data link control (HDLC) is a communications control procedure for checking the accuracy of data transfer operations between remote devices, in which data is transferred in units known as frames, and in which procedures exist for checking the sequence of frames, and for detecting errors due to bits being lost or inverted during transfer operations. There are also functions which control the set-up and termination of the data link. In HDLC, the bit synchronous data communication across a transmission link is controlled. HDLC is included in the ITU packet-switching interface standard known as X0.25.
Programmable HDLC protocol controllers are commonly used in these systems. An HDLC controller is a computer peripheral-interface device which supports the International Standards Organization (ISO) high-level-data-link-control (HDLC). It reduces the central processing unit or microprocessor unit (MPU) software by supporting a frame-level instruction set and by hardware implementation of the low-level tasks associated with frame assembly-disassembly and data integrity.
Most communication protocols are bit-oriented, code-dependent, and ideal for full duplex communication. Some common applications include terminal-to-terminal, terminal-to-MPU, MPU-to-MPU, satellite communication, packet switching, and other high-speed data links.
A communication controller relieves a central MPU of many of the tasks associated with constructing and receiving frames. A frame (sometimes referred to as a packet) is a single communication element which can be used for both link-control and data-transfer purposes.
Most controllers include a direct memory access (DMA) device or function which provides access to an external shared memory resource. The controller allows either DMA or non-DMA data transfers. The controller accepts a command from the MPU, executes the command, and provides an interrupt and result back to the MPU.
Some HDLC controllers include various ports that have different interfaces (such as a 10 Mbps or as much as a 100 Mbps) which supports half or full duplex transmission. Some of the frames would move into a bus, and then into a direct memory access (DMA) unit where a CPU and ROM would be controlled by firmware having a dedicated instruction set. An interrupt would occur whenever a packet entered a port and the CPU would be interrupted. The firmware code would “drive” a command to the DMA and the packet would go out a shared external bus and get written into memory.
Any data structures, such as the HDLC controllers and other similar devices that receive and transmit frames, have a number of ways that they can be implemented to receive frames. Some have a dynamic memory allocation scheme, such as link lists and ring buffers. An alternate implementation employs link lists while others use a ring buffer, such as the first type of ring buffer algorithm that was implemented with the first Ethernet chip known as Market Lance MK 5032 and then later renamed the AMD 7990 chip.
Typically, in a ring buffer, there is a descriptor ring that has respective descriptors that describe and point to a respective frame data buffer within a shared system memory between the host and a controller. The descriptor ring is a circular queue with descriptor entries containing pointers and information for frame data buffers. Each descriptor ring is dedicated to a specific FIFO memory within the HDLC controller. Each two-word descriptor entry within a descriptor ring is associated with one specific buffer in a system memory, such as the shared system memory between a network device, such as a controller and host.
The frame data buffers are typically defined as blocks of memory (typically ranging from 512 to 2,048 bytes) containing frames for transmission or providing space for frame reception. Naturally, each transmit channel and each receive channel would use a dedicated descriptor ring. Whenever a frame exceeds the finite capacity of a single frame data buffer, the frame is said to “span” the buffer. An ownership bit in the first word of each descriptor indicates whether the host or controller owns the associated frame data buffer.
The ownership could follow a specific protocol that must be adhered to by the controller and the host. Once ownership of a descriptor has been relinquished to the other device or host, and been made part of the descriptor, its associated frame data buffer may be altered. The host gives the network device ownership of empty frame data buffers for frame reception and full frame data buffers for frame transmission. Conversely, the network device passes ownership

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