Method and system for reconstructing 3D interactive...

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

Reexamination Certificate

active

06831643

ABSTRACT:

BACKGROUND OF THE INVENTION
The present invention relates to the generation of virtual environments for interactive walkthrough applications, and more particularly, to a system and process for capturing a complex real-world environment and reconstructing a 4D plenoptic function supporting interactive walkthrough applications.
DESCRIPTION OF THE RELATED ART
Interactive walkthroughs are types of computer graphics applications, where an observer moves within a virtual environment. Interactive walkthroughs require detailed three-dimensional (3D) models of an environment. Traditionally, computer-aided design (CAD) systems are used to create the environment by specifying the geometry and material properties. Using a lighting model, the walkthrough application can render the environment from any vantage point. However, such conventional modeling techniques are very time consuming. Further, these techniques fail to adequately recreate the detailed geometry and lighting effects found in most real-world scenes.
Computer vision techniques attempt to create real-world models by automatically deriving the geometric and photometric properties from photographic images of the real-world objects. These techniques are often based on the process of establishing correspondences (e.g., stereo matching), a process that is inherently error prone. Further, stereo matching is not always reliable for matching a sufficient number of features from many images, in order to create detailed models of complex scenes.
Image-based rendering (IBR) has been used to create novel views of an environment directly from a set of existing images. For each new view, IBR reconstructs a continuous representation of a plenoptic function from a set of discrete image samples, thus avoiding the need to create an explicit geometric model.
A seven-dimensional (7D) plenoptic function was introduced by E. H. Adelson and J. Bergen in “The Plenoptic Function and the Elements of Early Vision,”
Computational Models of Visual Processuig
, MIT Press, Cambridge, Mass., 3-20, 1991, which is hereby incorporated by reference in its entirety. The 7D plenoptic function describes the light intensity as viewed according to the following dimensions: viewpoint (quantified in three dimensions); direction (two dimensions); time; and wavelength. By restricting the problem to static scenes captured at one point in time, at fixed wavelengths (e.g., red, green, and blue), Adelson and Bergen's 7D plenoptic function can be reduced to five dimensions. In practice, all IBR techniques generate a plenoptic function, which is a subset of the complete 7D plenoptic function.
A 2D plenoptic function can be obtained by fixing the viewpoint and allowing only the viewing direction and zoom factor to change. Further, many 2D plenoptic function examples exist of IBR methods that stitch together both cylindrical and spherical panoramas from multiple images. Two such examples are described in the following articles: Chen S. E, “Quicktime VR—An Image-Based Approach to Virtual Environment Navigation”,
Computer Graphics
(SIGGRAPH '95), pp. 29-38, 1995; and R. Szeliski and H. Shum, “Creating full view panoramic image mosaics and texture-mapped models”,
Computer Graphics
(SIGGRAPH '97), pp. 251-258, 1997.
A method using concentric mosaics, which is disclosed in “Rendering with Concentric Mosaics” by H. Shum and L. He,
Computer Graphics
(SIGGRAPH '99), pp. 299-306, 1999, captures an inside-looking-out 3D plenoptic function by mechanically constraining camera motion to planar concentric circles. Subsequently, novel images are reconstructed from viewpoints, restricted within the circle and having horizontal-only parallax. Similar to the above-mentioned 2D plenoptic modeling, the viewpoint is severely restricted in this method.
The Lumigraph and Lightfield techniques reconstruct a 4D plenoptic function for unobstructed spaces, where either the scene or the viewpoint is roughly constrained to a box. The Luinigraph technique is described in the paper, “The Lumigraph,” by S. Gortler et al.
Computer Graphics
(SIGGRAPH '96), pp. 43-54, 1996, and in U.S. Pat. No. 6,023,523, issued Feb. 8, 2000. The Lightfield technique is disclosed in a paper entitled “Light Field Rendering,” by M. Levoy and P. Hanrahan,
Computer Graphics
(SIGGRAPH '96), pp. 171-80, 1996, and in U.S. Pat. No. 6,097,394, issued Aug. 1, 2000. Each of these methods captures a large number of images from known positions in the environment, and creates a 4D database of light rays. The recorded light rays are retrieved from the database when a new viewpoint is rendered. These Lumigraph and Lightfield methods of IBR allow for large models to be stitched together, but their capture is very time-consuming, and the models, so far, are restricted to small regular areas.
A technique for reconstructing a 5D plenoptic function, using images supplemented with depth values, has been described by L. McMilan and G. Bishop in “Plenoptic Modeling: An Image-Based Rendering System,”
Computer Graphics
(SIGGRAPH '95), pp. 39-46 1995. McMillan and Bishop's technique formulates an efficient image warping operation that uses a reference image to create images for a small nearby viewing area. For real-world environments, depth is computed by manually establishing feature correspondences between two cylindrical projections captured with a small baseline. In this method, expansion to larger environments involves sampling many images from pre-set, closely-spaced viewpoints. Other IBR techniques using 5D functions are also known in the art.
The full 5D plenoptic function, in theory, can reconstruct large, complex environments. However, such 5D representations require the difficult task of recovering depth, which is often error prone and not robust enough to reconstruct detailed complex scenes.
SUMMARY OF THE INVENTION
The present invention provides an IBR system and method for performing “Plenoptic Stitching,” which reconstructs a 4D plenoptic function suitable for walkthrough applications. The present invention reduces the 7D plenoptic function to a 4D function by fixing time, wavelength, and restricting viewpoints to lie within a common plane.
In the present invention, the set of images required for rendering a large, complex real-world environment can be captured very quickly, usually in a manner of minutes. Further, after initialization of the system, all of the processing is performed automatically, and does not require user intervention.
According to an exemplary embodiment of the present invention, images of the environment are acquired by moving a video camera along several intersecting paths. The motion of the camera is restricted to a plane. The intersecting paths form an irregular grid consisting of a group of tiled image loops.
At run-time, a virtual user moves within any of these image loops, and the Plenoptic Stitching process of the invention generates an image representing the user's view of the environment. The image is generated by “stitching” together pixel data from images captured along the boundaries of the loop.
The user is able to move freely from one image loop to the next, thereby exploring the environment. By tiling an environment with relatively constant-sized image loops, an environment of any size and shape can be reconstructed using a memory footprint whose size remains approximately constant throughout processing.


REFERENCES:
patent: 5920376 (1999-07-01), Bruckstein et al.
patent: 6009188 (1999-12-01), Cohen et al.
patent: 6023523 (2000-02-01), Cohen et al.
patent: 6097394 (2000-08-01), Levoy et al.
patent: 6100896 (2000-08-01), Strohecker et al.
patent: 6118474 (2000-09-01), Nayar
S. E. Chen and L. Williams, “View Inrterpolation for Image Synthesis,” Computer Graphics (SIGGRAP 1993), pp. 279-288, 1993.*
F. Bruckstein and T. Richardson, “Omniview Cameras with Curved Surface Mirrors,” IEEE Workshop on Omnidirectional Vision, pp. 79-84, 2000.
S. Baker and S. Nayar, “A Theory of Catadioptric Image Formation,” IEEE International Conference on Computer Vision,

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Method and system for reconstructing 3D interactive... does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Method and system for reconstructing 3D interactive..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Method and system for reconstructing 3D interactive... will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-3296711

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.