Method and apparatus for supporting real-time multi-user...

Electrical computers and digital processing systems: multicomput – Computer-to-computer protocol implementing – Computer-to-computer data transfer regulating

Reexamination Certificate

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Details

C709S232000, C709S231000, C709S205000

Reexamination Certificate

active

07133927

ABSTRACT:
The present invention provides a network support mechanism, called Sync-VPN, that is transparent to real-time, multi-user distributed applications, such as online multi-player games in which the order of player actions is critical to the outcome. The invention uses a client/server application model, where a server coordinates state updates based on action messages sent by clients. The invention builds on bandwidth-quaranteed VPN service to ensure predictable packet delay and loss characteristics, thereby providing predictable packet service, state update fairness, and player action fairness. A Sync-out mechanism synchronizes delivery of state updates to all players enabling them to react to the same update fairly. A Sync-in mechanism processes action messages from all players in a fair order based on real-time occurrence. Sync-VPN employs a round-trip time estimation algorithm essential to message latency estimation in the Sync-out and Sync-in mechanisms.

REFERENCES:
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patent: 6917984 (2005-07-01), Tan
patent: 2003/0123491 (2003-07-01), Couillard
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Allman et al, “On Estimating End-to-End Network Path Properties”, ACM SIGCOMM '00, Aug. 31-Sep. 3, 1999.
Allman et al, “On Estimating End-to-End Network Path Properties”, ACM SIGCOMM '00, Aug. 31-Sep. 3, 1999.
Allman et al., “On Estimating End-to-End Network Path Properties”, ACM SIGCOMM '99, Aug. 31-Sep. 3, 1999.

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