Method and apparatus for simulating dynamic contact of objects

Data processing: structural design – modeling – simulation – and em – Simulating nonelectrical device or system – Mechanical

Reexamination Certificate

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Reexamination Certificate

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10128269

ABSTRACT:
Contact of rigid bodies is simulated with friction. A contact point is determined as a mid point between closest points on each body. An integrated relative velocity (IRV) vector is computed, and is minimized by applying forces to both bodies. If the IRV value exceeds a threshold the bodies are deemed to be sliding. Non-penetration constraint and friction values are determined in separate processes and the output of one is fed to the other.

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