Amusement devices: games – Problem eliciting response – Questions and answers
Patent
1992-09-22
1995-01-03
Harrison, Jessica J.
Amusement devices: games
Problem eliciting response
Questions and answers
273437, 434323, G09B 1904, G11B 3100
Patent
active
053779975
ABSTRACT:
The invented method is used in creating an interactive computer game to relate messages in the game to actions in the game. The game is designed for play on a computer system and the play of the game is controlled by software code stored in at least one code file in memory accessible by the computer system. The method includes the steps of producing a message to be communicated to a game player at the occurrence of a predefined action in the game, assigning an identifier to the message, storing the message in a message file that is separate from the code file, storing the identifier in the message file or in a message file title that is separate from the code file, incorporating in the software code the assigned identifier instead of the message itself, and inserting into the software code instructions to retrieve the message from the message file and communicate the message to the game player at the occurrence of the predefined action in the game by retrieving and communicating the message to which the identifier incorporated in the code is assigned. The invented apparatus is a software tool used in creating an interactive computer game that employs the invented method. The invented interactive computer game is produced by the invented method.
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"Object-oriented Programming," by Rupert Baines, Electronics & Wireless World, Apr. 1989, pp. 370-374.
Hood Jonathan M.
Hughes Brian K.
Jensen Jane S.
Scott Larry L.
Smith Christopher F.
Harrison Jessica J.
Sierra On-Line, Inc.
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