Method and apparatus for providing work-conserving...

Multiplex communications – Pathfinding or routing – Switching a message which includes an address header

Reexamination Certificate

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C370S415000, C370S417000

Reexamination Certificate

active

06563837

ABSTRACT:

BACKGROUND OF THE INVENTION
In digital communications systems, data is routinely transmitted between many processing devices over some sort of network. For example, in computer networks, data is typically sent from one computer to another through network communications devices such as hubs, routers, bridges and/or switches interconnected by transmission media or data links. Viewed from the outside, the network communications devices have input and output ports that send and receive data to and from the data links. Within a single network device, data is accepted at input ports, transferred across a switching fabric internal to the network device, and received at output ports for transmission onto the next data link.
The internal switching fabric of a network device interconnects input ports to output ports and is typically controlled by an arbiter. The arbiter typically controls the flow of data from input to output ports, using an arbitration algorithm to sequentially make matches between the ports. The switching fabric then uses the matches to transfer the data once no more matches can be made. The process of an arbiter controlling a switch fabric to interconnect input and output ports is referred to as “switching” the data.
Data transferred between network devices is generally arranged into groups of binary digits (bits) called a packet. A single packet typically contains a header portion including addressing information and a body portion containing the data or payload of the packet. Packets sent between network devices may vary in size. In order to improve the transfer speed of data within a network device, upon arrival, packets are often broken into fixed size blocks of data called cells. The cells are then transported through the network device one by one and then are re-assembled again into a packet before being sent on to the next network device.
Based on the location of buffers, there are generally three classes of data switching architectures implemented in network communication devices, classified based on the location of buffers. The three main data switching architectures are classified as either output buffered (OB), input buffered (IB), or as combined input-output buffered (CIOB) network devices.
In output buffered or shared memory network devices, packets arriving at an input port are placed into output buffers at an output port determined by an address of the packet. In an output buffered network device having N input ports and receiving data at M bits per second, a data transmission rate of N*M is needed for the switch fabric to ensure that data is not lost. Typically, optimal throughput and delay performance is obtained using output buffered network devices.
Advantageously, output buffered network devices can use up to the full bandwidth of outbound data links because of the immediate forwarding of packets into output buffers. The packets are fed to the output data links as fast as the links can accept the packets. Moreover, network devices offer certain latency control features. Packets are always sent onto output data links from the output port in the order received.
A disadvantage of output buffered network devices is that when the switch size and link speeds increase, the switch fabric speed must increase proportionally in order to handle the combined data rates of all input ports being switched to a single output port. Also, memories used as output buffers to store packets must be very fast due to increased switch fabric speeds. As the switch size and the link speeds increase, the cost of output buffered network devices also grows due to the costs inherent in the high speed memory requirements. Thus, current output buffered network devices are limited in size by memory speed technology and cost.
These issues have generated renewed interest in switches with lower cost, such as input buffered switches, despite their deficiencies. One of the most popular interconnection networks for building non-blocking input buffered switches is the crossbar. An input buffered crossbar has the crossbar fabric running at a speedup of 1 (i.e., equal to link rate). If each input port maintains a single FIFO queue, packets suffer from head of line (HOL) blocking. This limits the maximum throughput achievable. To eliminate HOL blocking, virtual output queues (VOQs) have been proposed. Inputs ports with VOQs have a bank of queues, with one queue per output port. Packets are stored in random access buffers at the input ports. However, only pointers to the data need to be stored in the respective VOQs.
Since there could be contention at the input and output ports if more than one input port has data for the same output port, there is a necessity for an arbitration algorithm to schedule packets between various input and output ports. A paper by N. McKeown, V. Anantharam and J. Warland, entitled “Achieving 100% Throughput in an Input-Queued Switch,” Proc. INFOCOM, March 1996, pp. 296-302, showed that an input buffered network device with VOQs can provide 100% throughput using a weighted maximum bipartite matching algorithm (defined therein). However, the complexity of the best known weighted maximum matching algorithm is too high for a high speed implementations.
Over the years, a number of maximal matching algorithms have been proposed. Details of these algorithms and the definition of maximal matching may be had with reference to the following papers: T. Anderson, S. Owicki, J. Saxe, C. Thacker, “High Speed Switch Scheduling for Local Area Networks,” Proc. Fifth Intl. Conf. On Architectural Support for Programming Languages and Operating Systems, October 1992, pp. 98-110; N. McKeown, “Scheduling Algorithms for Input-Queued Cell Switches,” Ph.D. Thesis, Univ. of California, Berkeley, May 1995. However, none of the disclosed algorithms matches the performance of an output buffered network device.
Increasing the speedup of the switch fabric has also been proposed as one of the ways to improve the performance of an input buffered switch. However, when the switch fabric has a higher bandwidth than the links, buffering is required at the output ports too. Thus, a combination input buffered and output buffered network device is required—a CIOB network device (Combined Input and Output Buffered). One goal of such devices is to use a minimum speedup required to match the performance of an output buffered network device using a CIOB and VOQs.
Identical behavior as an output buffered network device means that (a) the CIOB network device is busy at the same time as the emulated network device and (b) the packet departure order is the same. If only (a) is satisfied, then the throughput performance is matched, and if both (a) and (b) are satisfied, then delay performance is also matched. A work-conserving network device will satisfy condition (a). A network device is work conserving if and only if an output port in such a network device is not idle when there is at least one cell at any input port of the network device destined for this output port.
In a network device, a feasible load means that the work entered is not greater than the overall capacity of the network device. For feasible loads, a work-conserving network device guarantees one hundred percent throughput, and thus one hundred percent output data link utilization, assuming that there is only one output data link per output port. For infeasible loads, a work-conserving device guarantees one hundred percent data link utilization for the overloaded data links. Thus, a work-conserving network device eliminates data link idling. This property is very critical for network devices, which are connected to expensive wide area network (WAN) data links where idle link time is expensive.
Another important metric in network devices is fairness. The shared resources in a network device are its output data links. Fairness corresponds to the allocation of the data link capacity amongst the contending entities. The entities could be the input ports, channels or flows that are currently active on this data link.
SUMMARY OF THE INVENTION
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