Method and apparatus for control of content based rich media...

Electrical computers and digital processing systems: multicomput – Computer-to-computer protocol implementing – Computer-to-computer data streaming

Reexamination Certificate

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Details

C709S232000

Reexamination Certificate

active

06671732

ABSTRACT:

FIELD OF THE INVENTION
The present invention relates generally to the transmission of electronic information over an electronic network, and specifically to user control of the content of the information being received, and particularly when communication conditions are poor. Poor communication may result from network congestion, from transmission difficulties associated with the area from which the transmitting device operates, or from reception difficulties associated with the area in which the receiver operates. The transmission of the different forms of content is controlled in accordance with priorities set by the user, and the system is capable of deleting content under poor communication conditions beginning with that of lowest priority.
BACKGROUND OF THE INVENTION
Both portable and cellular telephones are becoming increasingly popular for portable telephone use, particularly for users who are interested in rapid, mobile communication. As computational power and memory space increases, a demand has arisen for additional communication services to be provided through such devices. Telephone users anticipate the availability a variety of multimedia information, including e-mail (electronic mail) messages, Web pages and even full-motion video, both for broadcasts and closed-circuit television.
Computer networks, such as the Internet, now carry data for multimedia applications, which are particularly latency-sensitive, or vulnerable to delay. For example, a delay experienced during the transmission of voice data interrupts the telephone conversation. In contrast, a delay in downloading a Web page is less problematic to the user. Conversely, voice transmission requires less bandwidth (bits per second) than receiving a Web page, for example, but does require an uninterrupted amount of bandwidth.
Rich media streaming involves various types of media such as audio, video, text, and/or images. Media streaming involves various network conditions with different bandwidths and delays. In streaming, a receiving device reproduces sound or video in real time as the signal is downloaded over the Internet, as opposed to storing the signal in a local file first. A plug-in to a Web browser, such as Netscape Navigator, decompresses and plays the data as it is transferred to a personal computer over the Internet. Streaming audio or video avoids the delay entailed in downloading an entire file and then reproducing it with a helper application. Streaming requires a fast connection and a computer with sufficient processing capability to execute the decompression algorithm in real-time.
Furthermore, various receiving terminals have different receiving capabilities. A wide usage of cellular handsets and an expected appearance of 3rd generation (3G) handsets with rich media receiving capabilities, are bringing the rich media flow control issue from the internet field into the cellular domain with added constraints due to reduced size, portability and wireless transmission. However, existing media flow control protocols deal only with technical parameters of data communication. Existing protocols do not address the general content characteristics within the information stream.
For example, if a user is watching a video message on a cellular handset, and suddenly enters an area with poor reception, not all the transmitted information is received. Transmission may include video such as a “talking head”, video as scenery, audio, and animation such as a white board drawing. When the speaker is known, the user is likely to prefer to omit the talking head, preferring only to hear the audio, and more importantly, to see the white board. Like the laminated conference-room board, from which the name is derived, an electronic white board is used for collaborating on documents. Electronic white boards are programs that allow multiple users teleconferencing at remote computers to draw, write and erase, in turn, on the same document.
Another user, for example, is most interested in seeing the face of the speaker, and in the case where some information is preferably relinquished, prefers to give up the background scenery video. The need for such content based flow control is being created by the convergence of electronic networks with small, portable, wireless devices that simply can not deliver all the media information all of the time. Existing Quality of Service (QoS) protocols are based on a request of priority, e.g. Resource Reservation Protocol (RSVP), that allows channels or paths on the Internet to be reserved for the multicast transmission of video and other high-bandwidth messages. However, prioritizing is not a solution since such a request only makes the network more congested by sending more information through the network. Each RSVP node sends periodic RSVP messages for each existing RSVP session. The overhead due to such periodic state refreshes increases linearly with the number of active RSVP sessions.
The basic routing philosophy on the Internet is “best-effort,” which serves most users well enough, but is inadequate for the continuous stream transmission required for video and audio programs over the Internet. With RSVP, users who want to receive a particular Internet “program” (for example, a television program broadcast over the Internet) can reserve bandwidth through the Internet in advance of the program, and are able to receive the program at a higher data rate, and in a more dependable data flow than usual. When the program starts, it is multicast to those specific users who have reserved routing priority in advance.
For example, in the case where a particular video program is to be multicast at a certain time and date. A user desiring to receive the broadcast sends an RSVP request before the broadcast to allocate sufficient bandwidth and priority of packetscheduling for the program. The request goes to the nearest Internet gateway with an RSVP server. The server determines whether sufficient bandwidth remains to be reserved without affecting earlier reservations. The gateway then forwards the reservation to the next gateway toward the destination (or source of multicast). In this manner, the reservation is ensured all the way to the destination.
Other QoS protocols distinguish between various application protocols, e.g. Hypertext Transfer Protocol (HTTP) for Internet browsing vs. File Transfer Protocol (FTP) for file downloading. Various applications have different communication needs. For example, Internet browsing preferably involves interactive response, while file transfer does not. Therefore, some QoS protocols provide HTTP data with faster delivery. Existing QoS protocols do not provide the network with the ability to optimize whatever capacity is available according to user preferences, such as a reduction in the volume of data to be transferred, but only request better performance for a specific transfer at the expense of other transfers. A rich media stream is all the more susceptible to network conditions such as the dynamic bandwidth issue described hereinabove, which may, for example, force interruption of one type of media such as video. Also, not every terminal can receive all types of media content (a fixed condition, as opposed to the dynamic conditions of network congestion). For example, today's pre-3G cellphones cannot show video. All known control protocols deal with specific communications media types only (video only, audio only, etc.). None is dealing with the content within the stream.
In the hierarchy of communications protocols media type is a lower communication layer than media content on the Open Systems Interconnect (OSI),
7
layer model of communication. Media Access Control (MAC) differs for various physical media, that is, media type. MAC is a sublayer of layer
2
, the data link layer. Media content is part of the presentation layer, the second highest layer (layer
6
), and performs functions such as text compression code or format conversion to try to smooth out differences between hosts. The application layer, the top (7th) layer of the OSImode

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