Method and apparatus for computer graphics animation...

Computer graphics processing and selective visual display system – Computer graphics processing – Animation

Reexamination Certificate

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C345S474000

Reexamination Certificate

active

06999084

ABSTRACT:
An animation control unit specifies shape data, hierarchical structure data, a group table, and state information. A character state calculating unit obtains the specified shape data from a shape data storing unit, the hierarchical structure data from a hierarchical structure storing unit, and the group table from a table storing unit. The character state calculating unit also obtains motion data shown in the specified state information from a motion data storing unit and specifies, from the obtained motion data, motion data identified by each group number. In accordance with the obtained hierarchical structure data, the character state calculating unit corrects the shape data by using the specified motion data. A three-dimensional rendering unit renders the corrected shape data to generate an image, and a display unit displays the generated image.

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patent: 6532015 (2003-03-01), Hayashi
patent: 2002/0167521 (2002-11-01), Sasaki
Patent Abstracts of Japan, entitled “Three-Dimensional Object Deforming Method for Video Game, Video Game Device and Computer Readable Recording Medium with Recorded Program for Video Game”, vol. 2000, No. 25, Apr. 12, 2001 & JP 2001-209823 A (Square Co. Ltd.), Aug. 3, 2001.
Kraaijvanger M., entitled “The Evolution of 3D Game Models Part 1”, Game Developer, Miller Freeman, San Francisco, CA, US, vol. 7, No. 10, Oct. 2000, pp. 29-33, XP001082925.
Masayuki Nakajima, entitled “3-D CG”, (1994) Ohmusha, pp. 143-161.
George Maestri, entitled “Digital Character Animation”, Prentice Hall. 1999 (translated by Shoichi Matsuda and Hiroshi Sasabe).

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