Amusement devices: games – Problem eliciting response – Questions and answers
Patent
1993-05-14
1994-11-29
Harrison, Jessica J.
Amusement devices: games
Problem eliciting response
Questions and answers
273434, 273DIG28, 345 7, 345 9, 353 30, 359630, A63F 922
Patent
active
053683099
ABSTRACT:
The invention is directed to an interactive video game whereby players sit opposite each other and view the game and each other through a semi-transparent image generated in real-time through the use of a first-surface reflection. The present invention uses opposing Heads-Up Displays (HUDs). Using opposing HUDs, an image can be apparently suspended between two players. The surface on which the image is displayed has sufficient transparency to allow each player to see the other player along with the image. Thus, the players can interact during play allowing for a more enhanced reward in the experience. The effect could be further enhanced by the use of stereo glasses and a stereo-pair of images on the display such that the players see 3-D images on the playing "surface." To further enhance the interactive experience, the virtual images are substantially coincident so that when one player looks up from the action in the game to see the opponent, the opponent's eyes are looking at roughly the same spot in space where the first player perceives the action to be. Thus, the present invention yields more direct communication between players, as well as an enhanced experience. The present invention yields additional applications such as where each player sees any number of images which correspond to the image of the "opponent," or "electronic painting" applications. Other games can take advantage of the fact that the image is superimposed on the opponent such as trying new facial features or clothing.
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Fink David
Monroe Marshall
Harrison Jessica J.
The Walt Disney Company
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