Memory efficient method for triangle rasterization

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

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345441, 345434, G06F 1500

Patent

active

059147229

ABSTRACT:
A method of rasterization of a polygon in a 3D draw engine, comprising storing data defining a polygon in a memory organized in pages, the polygon crossing a memory page boundary, comprising rasterizing a first portion of the polygon contained within a memory page, and subsequently rasterizing a second portion of the polygon which is located outside the memory page.

REFERENCES:
Bae et al., "Patch Renderer: A New Parallel Hardware Architecture For Fast Polygon Rendering", Circuits and Systems, IEEE International, 1991.
"PC Graphics Reach New Level:3D", Yang Yao, Microprocessor Report, vol. 10, No. 1, Jan. 22, 1996.
"Talisman:Commodity Realtime 3D Graphics for the PC", Jay Torborg and James Kajiya, Sigraph 1996.
"Fundamentals of Interactive Computer Graphics", J.D. Foley and A. Van Dam, pp. 886-873, Addison-Wesley Publishing Co., 1992.

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