Amusement devices: games – Problem eliciting response – Questions and answers
Patent
1988-08-24
1991-05-14
Coven, Edward M.
Amusement devices: games
Problem eliciting response
Questions and answers
273 85G, 364410, A63F 922
Patent
active
050149822
ABSTRACT:
A memory cartridge (10) is attachably/detachably loaded to a game machine (22) which includes a microprocessor (24) and a working RAM (26) provided in association with the microprocessor. When the memory cartridge is loaded to the game machine, a program ROM (18) included in the memory cartridge is connected to the microprocessor and the working RAM through data bus and address bus such that the data can be communicated between them. When a game is terminated, a password is generated in accordance with a program stored in the program ROM in advance by modifying game status data including data of score, power or energy and the stage number which are stored in the working RAM. The password thus generated is displayed on a display. When the password is inputted by a player prior to consecutively starting a succeeding game in accordance with the display, by restoring the inputted password, the game status data is set in the working RAM, whereby the microprocessor consecutively starts the succeeding game from the game status at the timing when the preceding game was terminated.
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Gauntlet home video game cartridge, instrution booklet and packaging, manufactured by Tengen.
Nishizawa Kenji
Okada Satoru
Coven Edward M.
Harrison Jessica J.
Nintendo Company Limited
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