Matching educational game players in a computerized learning...

Data processing: artificial intelligence – Knowledge processing system – Knowledge representation and reasoning technique

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C463S023000, C463S042000, C434S118000, C434S322000, C434S350000

Reexamination Certificate

active

07849043

ABSTRACT:
A system for matching users of learning application programs is provided. As one example, a learning service program can assess the performance of a user based on their interaction with at least one learning application program. Where the user requests an interactive session with other users for a particular learning application program, a learning service program can perform matching of the plurality of users according to the users' assessed abilities in the learning activities involved to achieve multi-user interaction that promotes learning by each of the users.

REFERENCES:
patent: 5813913 (1998-09-01), Berner et al.
patent: 6076021 (2000-06-01), Houriet et al.
patent: 6352479 (2002-03-01), Sparks, II
patent: 6487583 (2002-11-01), Harvey et al.
patent: 6641481 (2003-11-01), Mai et al.
patent: 6648760 (2003-11-01), Nicastro
patent: 6699125 (2004-03-01), Kirmse et al.
patent: 6817947 (2004-11-01), Tanskanen
patent: 7029394 (2006-04-01), Leen et al.
patent: 7054831 (2006-05-01), Koenig
patent: 7192352 (2007-03-01), Walker et al.
patent: 7545784 (2009-06-01), Mgrdechian et al.
patent: 2002/0193162 (2002-12-01), Walker et al.
patent: 2004/0127289 (2004-07-01), Davis et al.
patent: 2004/0128319 (2004-07-01), Davis et al.
patent: 2004/0193776 (2004-09-01), Iida et al.
patent: 2005/0192097 (2005-09-01), Farnham et al.
patent: 2005/0278041 (2005-12-01), Bortnik et al.
patent: 2006/0135264 (2006-06-01), Shaw et al.
patent: 2006/0247055 (2006-11-01), O'Kelley et al.
patent: 2006/0287106 (2006-12-01), Jensen
patent: 2007/0281285 (2007-12-01), Jayaweera
patent: 2008/0153596 (2008-06-01), Nguyen
patent: 2009/0054127 (2009-02-01), Sweary et al.
patent: 1326189 (2003-07-01), None
patent: 20010000648 (2001-01-01), None
patent: 20010044827 (2001-06-01), None
patent: 20010075837 (2001-08-01), None
patent: 20020003721 (2002-01-01), None
patent: 20020086422 (2002-11-01), None
“Behavior Authoring Techniques in Computer Games and their Utility in Military Training Simulations,” BBN Technologies, http://seriousgames.bbn.com/behaviorauthoring/militaryuse.html, Date of Access Feb. 16, 2007, 3 pages.
“The EA Sports Nation Debuts Online For The Playstation 2,” EA News, http://ps2.gamezone.com
ews/09—15—05—28PM.htm, Sep. 15, 2003, 2 pages.
“Quazal: Products and Services for Multiplayer Game Development,” http://www.quazal.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=25&page=1, Date of Access Feb. 16, 2007, 2 pages.
“What is the TrueSkill Ranking system?” http://research.microsoft.com/mlp/trueskill/, Date of Access Feb. 16, 2007, 2 pages.
ISA Korea, International Search Report of PCT/US2008/060154, Oct. 8, 2008, 3 pages.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Matching educational game players in a computerized learning... does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Matching educational game players in a computerized learning..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Matching educational game players in a computerized learning... will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-4178843

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.