Electrical computers and digital processing systems: multicomput – Computer-to-computer protocol implementing
Reexamination Certificate
2007-09-11
2011-11-29
Caldwell, Andrew (Department: 2445)
Electrical computers and digital processing systems: multicomput
Computer-to-computer protocol implementing
C463S042000
Reexamination Certificate
active
08069258
ABSTRACT:
A method for at least apparently reducing the effects of network lag is provided. For a networked interactive game system including at least one local game system and at least one remote game system, distributed game play of an interactive game with at least an apparent reduction of network lag at the local game system is allowed. An input command which was generated by a local user of the local game system that controls a local object is intercepted. Furthermore, at least state data of a remote object that was determined in a network simulation of a previous game frame is retrieved. Interaction data of the local object for a local simulation of an immediately previous game frame may also be retrieved. A local simulation of the first game frame is generated based on the input command, the state data, and the interaction data.
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Caldwell Andrew
Electronic Arts Inc.
Jakovac Ryan
LandOfFree
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