Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1986-08-22
1988-11-08
Lastova, Maryann
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273138A, 273 1E, 446 9, 446 10, 194346, A63F 100, A63F 900
Patent
active
047830735
DESCRIPTION:
BRIEF SUMMARY
BACKGROUND OF THE INVENTION
1. Field of the Invention
This invention relates to a gaming apparatus or equipment using a liquid crystal display.
A liquid crystal display-equipped gaming apparatus according to this invention is operatively connected with a savings box in such a way that: when a coin is put in the coin slot of the gaming apparatus it is temporarily deposited, and it is returned to a player if he gains a good score or a winning combination of cards at the end of the game, and otherwise the coin is shifted to the savings box for deposit.
2. Description of the Related Art
A gaming apparatus or equipment comprising an input means for providing necessary pieces of information for performing a given game, a control means for computing the gaming logic according to a program and a liquid crystal display showing the proceeding of the game is well known, as for instance in Japanese Patent Application Laid-Open Nos. 56-23988; 57-66783; 57-1777784 and other official gazettes. Nobody can play the game for money because these are not gambling equipments. Therefore there is no problem of committing any crimes prescribed in the law when people play a game with such gaming equipments, but the game is less exciting than the one which is played for money or gamble. In fact, it is almost impossible to devise a new game which would cause as much excitement as would arise on the gamble. Even if a game which could be played with much fun should be devised, people would get sick of the game soon. So great an excitement as people had when playing the game for the first time, will not arise again. As a matter of fact coin-operated gaming equipments which are designed to be able to play the game for money, or gambling equipments have gained general popularity. The gambling equipment, however, is most liable to cause social criminal problems, and is most harmful to minor-aged people.
SUMMARY OF THE INVENTION
This invention is based on the idea that if a game could cause a psychological effect similar to that which would be caused by a gamble the game would gain an ever lasting popularity, but causing no harm to people. In coin-operated gaming apparatus according to this invention the game starts when a coin is put in the coin slot of the gaming apparatus, and if the player's score is below a predetermined number of points or if the player fails to gain a winning combination of cards, the coin is put in a savings box integrally attached to the gaming equipment, thus permitting the player to play the game with as much fun as he could gain from a gamble, not losing his money but depositing the same in the savings box. If the player's score is above a predetermined number of points, or if the player gains a winning combination of cards, the coin returns to him. It should be noted that the same coin as was put in the coin slot of the gaming apparatus is returned to the player at the end of the game even if he wins the game, and that no multiplied amount of money can be obtained by the player, thus eliminating any tint of gamble from the game and saving money by putting it in the savings box in return for the fun in the game. A savings box-equipped gaming apparatus according to this invention comprises: input means for inputting necessary pieces of information for playing a game; control means for computing the game logic according to a program; a liquid crystal display operatively connected to the input and control means for showing the proceeding of game; a savings box; a coin detector provided in a coin passage extending from a coin slot to the savings box and to a coin return, said coin detector being responsive to the coin when putted in the coin slot for starting the program of the game; and selector means for allowing the coin to take the way to the coin return when the player's score is above a predetermined number of points or when he gains a winning combination of cards and for allowing the coin to take the other way to the savings box when the player's score is below the predetermined number of points or when
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