Linking texture headers and texture samplers

Computer graphics processing and selective visual display system – Computer graphic processing system – Graphic command processing

Reexamination Certificate

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Reexamination Certificate

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07948495

ABSTRACT:
Systems and methods used for binding texture state stored in independent structures may be used by more than one graphics applications programming interface (API). A texture header portion of the texture state defines texture data characteristics and is stored in a first structure. A texture sampler portion of the texture state specifies texture processing attributes and is stored in a second structure. A single unified structure is emulated for use by APIs that store the texture state in a single structure. Therefore, a graphics processor may support more than one graphics API for processing texture data.

REFERENCES:
patent: 7307638 (2007-12-01), Leather et al.
patent: 2004/0160449 (2004-08-01), Gossalia et al.
patent: 2005/0122334 (2005-06-01), Boyd et al.
patent: 2008/0001952 (2008-01-01), Srinivasan et al.

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