Interactive training system and method

Education and demonstration – Occupation

Reexamination Certificate

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Details

C434S322000, C434S350000, C705S014270

Reexamination Certificate

active

06755659

ABSTRACT:

BACKGROUND
1. Technical Field
The present disclosure relates to a system and method for facilitating education and training of individuals and, more particularly, to a system and method that allows efficient creation, implementation and utilization of interactive training modules and/or scenarios. The disclosed system and method facilitate creation, implementation and utilization of computer-based simulations by personnel involved in a wide range of educational, professional and/or business pursuits, and include administrative functionalities that greatly enhance system/method efficiency, flexibility and the ease and speed with which educational/training modules and scenarios may be customized and/or implemented.
2. Background Art
Significant attention is devoted to education and training of individuals at a variety of stages in their personal and professional development. Educational and training efforts take a multitude of forms, including classic classroom lectures, periodic seminars, reading/review of reference materials, and experiential living. A further form of education and training, namely “distance learning,” has been utilized by individuals to extend their education and training, e.g., by way of correspondence courses. With the advent of the Internet and the World Wide Web, a specialized form of distance learning has developed and may be termed “e-learning,” i.e., distance learning utilizing a computer network, e.g., the Internet, to access educational and/or training materials.
Beyond providing users with computer-based access to educational and/or training materials, e-learning offers the provider(s) of educational/training materials the ability to make available such educational/training materials to a larger potential audience in an efficient manner. For example, e-learning providers are able to leverage their educational/training content across a spectrum of users/potential users, without incurring substantial incremental cost. Individuals that access the content of an e-learning provider are generally able to do so at their convenience, completing the educational/training regimen at times and over periods consistent with their respective schedules. Moreover, such individuals are able to revisit portions of the coursework, as needed, to ensure understanding and retention.
As used herein, the term “e-learning” is intended to encompass educational/training materials that are remotely accessible to users, e.g., over the Internet or the World Wide Web, as well as educational/training materials that are accessible to or within an organization or entity, e.g., via hosted educational/training module(s) and/or scenario(s) that are available on an intranet network. The advantages associated with e-learning, e.g., broad availability and flexibility in access and use, apply with equal force to hosted educational/training materials, whether accessed via an intranet or the Internet. Students and/or employees may be provided with meaningful opportunities to extend, enhance, refine and/or hone their knowledge, skills and experiences by accessing such hosted educational/training materials over an intranet and/or the Internet.
Development efforts have been invested in improving the quality and delivery of computer-based educational/training products and services. Thus, for example, U.S. Pat. No. 5,909,589 to Parker et al. relates to an Internet-based training system that includes a “habit capture system” that is designed to model a user's characteristics when he/she uses a keyboard, mouse or digitizer. The Parker '589 system queries users as to certain information and captures representative information concerning the user, including keyboard typing patterns, mouse click patterns, and misspelling patterns. The captured information may be compared to characteristics stored in a database related to such user.
U.S. Pat. No. 4,576,578 to Parker et al. describes an interactive training apparatus that constitutes a self-contained mobile unit and includes a program control unit and audio/video program transducing units responsive to program records. Lessons are defined by the program records, and the apparatus includes a fold-out keyboard for limited access by an instructor/operator.
U.S. Pat. No. 5,310,349 to Daniels et al. describes an instructional management system that provides a virtual school user interface that runs on networked personal computers to provide administrative and instructional functions to users in a scholastic environment. Users are able to access desired rooms within a displayed school representation, and the system presents each user as a real-time entity within the virtual school so that interaction with others and with system elements is possible. The Daniels '349 system discloses various functionalities, such as a learning path editor, a guidance tutor, a courseware scheduler and a system monitor.
U.S. Pat. No. 5,056,792 to Helweg-Larsen et al. describes a business education model that allows individuals to simulate running a company. The model permits users to track financial information concerning the simulated company, such as assets, liabilities and the like.
U.S. Pat. No. 6,236,955 to Summers relates to a management training simulation system that is intended to develop decision-making skills in a defined, simulated situation. Multiple users may interact with the simulation system to cause object designs to be injected into the simulation. The Summers '955 training system utilizes a multipeaked value function to process designs throughout the simulation. Users are selectively provided with information about at least some of the objects in the simulation and, based on the users' assessment of such information, revised object designs are sent to the simulation for processing according to the multipeaked value function.
U.S. Pat. No. 6,134,539 to O'Connor et al. describes a goal-based learning system for providing a cognitive educational experience. The O'Connor '539 system provides the user with a simulated environment that presents a business opportunity to understand and solve. The system is adapted to note mistakes and present remedial educational material on a dynamic basis. An artificial intelligence engine is utilized to drive individualized and dynamic feedback synchronized with video and graphics intended to simulate a real-world environment and associated interactions. Multiple “correct” answers are integrated into the O'Connor '539 system to allow individualized learning experiences in which navigation through the system is at a pace controlled by the user. Users are allowed to experience real world consequences associated with their actions/decisions, and a dynamic feedback system provides reports on a user's progress to assist in defining the educational goal. The O'Connor '539 patent disclosure offers a detailed background discussion concerning relevant programming considerations, simulation design considerations, and potential applications for educational/training simulations having general applicability to the subject matter of the present disclosure, and the entire contents of the O'Connor '539 patent are hereby incorporated by reference.
Despite developments to date, a need exists for a system and method for facilitating education and training of individuals and, more particularly, a need exists for a system/method that allows efficient creation, implementation and utilization of interactive training modules and/or scenarios. System(s) and method(s) having utility in a wide range of educational, professional and/or business pursuits are desired. In addition, system(s) and method(s) that include administrative functionalities that offer advantageous levels of efficiency, flexibility and the ease and speed with which educational/training modules and scenarios may be customized, maintained and/or implemented are also needed.
SUMMARY OF THE DISCLOSURE
The present disclosure relates to a system and method for facilitating education and training of individuals and, mor

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