Interactive movement and contact simulation game

Amusement devices: games – Including means for processing electronic data – Player-actuated control structure

Patent

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

463 8, 463 40, 463 32, 345158, 345156, G09G 500, A63F 922

Patent

active

059137274

ABSTRACT:
An interactive contact and simulation game apparatus in which a player and a three dimensional computer generated image interact in simulated physical contact. Alternately two players may interact through the apparatus of the invention. The game apparatus includes a computerized control means generating a simulated image or images of the players, and displaying the images on a large display means. A plurality of position sensing and impact generating means are secured to various locations on each of the player's bodies. The position sensing means relay information to the control means indicating the exact position of the player. This is accomplished by the display means generating a moving light signal, invisible to the player, but detected by the position sensing means and relayed to the control means. The control means then responds in real time to the player's position and movements by moving the image in a combat strategy. When simulated contact between the image and the player is determined by the control means, the impact generating means positioned at the point of contact is activated to apply pressure to the player, thus simulating contact. With two players, each players sees his opponent as a simulated image on his display device.

REFERENCES:
patent: Re33559 (1991-03-01), Fallacaro et al.
patent: 4375674 (1983-03-01), Thornton
patent: 4542291 (1985-09-01), Zimmerman
patent: 4563617 (1986-01-01), Davidson
patent: 4736097 (1988-04-01), Philipp
patent: 4817950 (1989-04-01), Goo
patent: 4843568 (1989-06-01), Krueger et al.
patent: 4925189 (1990-05-01), Braeunig
patent: 4988981 (1991-01-01), Zimmerman et al.
patent: 5045687 (1991-09-01), Gurner
patent: 5130794 (1992-07-01), Ritchey
patent: 5177872 (1993-01-01), Lewis
patent: 5185561 (1993-02-01), Good
patent: 5229756 (1993-07-01), Kosugi
patent: 5288078 (1994-02-01), Capper et al.
patent: 5317689 (1994-05-01), Nack et al.
patent: 5423554 (1995-06-01), Davis
patent: 5442168 (1995-08-01), Gurner
patent: 5490784 (1996-02-01), Carmein
patent: 5495576 (1996-02-01), Ritchey
patent: 5524637 (1996-06-01), Erickson
patent: 5577981 (1996-11-01), Jarvik
patent: 5583795 (1996-12-01), Smyth
"CrystalEyes Stereoscopic System for Computer Graphics and Video", by Stereographics Corporation, Mar. 19, 1990, pp. 1-2.
"The Future is Now: Interactive Computer Graphics Allows Trips to New Realities", by Gayle Hanson, The Washington Times, Apr. 12, 1991, p. B7.
"Living in a Virtual World" by Michael Antonoff, Popular Science, Jun. 1993, pp. 82-86 and 124-125.
"Virtual Reality is for Real" by John A Adam, IEEE Spectrum, Oct. 1993, pp. 22-29.
Fisher, et al. ACM Interactive 3D Graphics Oct. 1986, Virtual Environment Display System.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Interactive movement and contact simulation game does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Interactive movement and contact simulation game, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Interactive movement and contact simulation game will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-1704052

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.