Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension
Reexamination Certificate
2006-10-24
2006-10-24
Nguyen, Kimbinh T. (Department: 2671)
Computer graphics processing and selective visual display system
Computer graphics processing
Three-dimension
C345S581000, C345S582000, C345S583000, C345S584000, C345S586000, C345S589000
Reexamination Certificate
active
07126602
ABSTRACT:
Shadows, which play an important role in perceiving the shape and texture of an object, are simulated interactively in a real time, self-shadowing of a bump mapped surface for a computer rendered object. A computer graphics textured object function defines a horizon map over an orientation in a tangent space of the object using different textures or basis functions. The implementation can be performed using commodity graphics hardware by precomputing the horizon map for limited visibility for each point on the bump mapped surface given light in each of a plurality of radial directions. The horizon map is used to produce self-shadowing of the bump mapped surface of the object.
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Cohen Michael F.
Sloan Peter-Pike
Lee&Hayes PLLC
Nguyen Kimbinh T.
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