Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Patent
1996-08-29
1998-12-15
Harrison, Jessica J.
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
463 31, A63F 922
Patent
active
058489347
ABSTRACT:
A method of controlling, and apparatus for, an interactive entertainment system, in which user input influences the path taken through a narrative branch structure (90). Features of the narrative are assigned a respective attribute store containing an attribute value (80-83) and, for at least some paths of the narrative (XA,AB,AC,CD), one or more of the attribute values are altered. At least one branch point (E) of the narrative has conditional access (Y) and default paths (N) leading therefrom, with access being enabled or denied on the basis of one or more current attribute values.
REFERENCES:
patent: 3318517 (1967-05-01), Wells
patent: 4305131 (1981-12-01), Best
patent: 4333152 (1982-06-01), Best
patent: 4445187 (1984-04-01), Best
patent: 4569026 (1986-02-01), Best
patent: 4846693 (1989-07-01), Baer
patent: 5005143 (1991-04-01), Altschuler et al.
patent: 5161034 (1992-11-01), Klappert
patent: 5737527 (1998-04-01), Shiels et al.
patent: 5751953 (1998-05-01), Shiels et al.
patent: 5754770 (1998-05-01), Shiels et al.
Cole Richard S.
Freitag Rosa
Rankin Paul J.
Shiels Martin A.
Goodman Edward W.
Harrison Jessica J.
Schaaf James
U.S. Philips Corporation
LandOfFree
Interactive entertainment attribute setting does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Interactive entertainment attribute setting, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Interactive entertainment attribute setting will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-1452934