Interactive educational toy

Education and demonstration – Audio recording and visual means

Reexamination Certificate

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Details

C434S335000, C446S297000, C446S318000

Reexamination Certificate

active

06463257

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
This invention relates generally to early stage learning skills and more specifically to learning colors, geometric shapes, and hand-eye coordination skills.
2. Description of Related Art
Repetition is an important teaching tool. To teach a child or toddler effectively, repetition must be made interesting and fun. There are a large number of educational toys that attempt to engage a child's interest and to teach the child any of a variety of concepts by virtue of the child's play with the toy. These toys however are geared to single format learning. Typically toys implement a particular instructional modality and use it exclusively.
For example, in U.S. Pat. No. 5,376,038, issued to Avi Arad, a doll is disclosed that has electronic switches located in the hands, feet, nose, lips, and other body parts of the doll. When a child presses the switch in, for example the hand, the doll appears to speak the word, “Hand”. An adult can adjust a programming switch that changes the complexity of speech so that the doll appears to say the words, “Hold my hand” instead of only saying the word, “hand”. Arad's doll, however, not only requires intervention of an adult for full operation, it operates only the format of saying a word or phrase in response to activation of a switch in a particular body part. The Arad educational toy is based on the presumption that the child will learn to associate the word with the body part in which the switch is pressed. Arad's educational toy provides the user with only a single instruction modality wherein a name is provided for a body part.
U.S. Pat. No. 5,372,511, titled “Educational Toys”, by C. W. Keung discloses a two dimensional board on which objects shaped like household items, domestic pets, or letters can be placed. Sensing and switching devices on the board activate speech synthesis circuits that say the name of the object, such as “dog”, “A”, or the name of a number. Again in this device the format is constant. The child sets an object that is provided as part of the toy down on a sensing board, and a preprogrammed voice synthesizer provides the name the object represents. While the toy is interactive, it is presented as a tablet style learning tool, a device to be used in desk fashion instead of as a play object, and only a single instruction modality, the naming of an object, is presented.
A toy that is available on the market, titled “What Am I”, a Golden Book™ product (Western Publishing Co. Inc.; 1220 Mound Ave.; Racine, Wis. 53404) presents a slightly different format. It presents the child with a 6×6 array of cartoon representations of various unrelated objects, for example, a bus, a bird, a spoon, a cake, a roller skate, etc. The child is asked to guess what object is in the ‘mind’ of the toy, with the voice synthesized question, “What am I?”. Upon pressing a random first square, the child is told, “I am bigger than that”, or “I am smaller than that”, or “I am a different color”, etc. The objects are functionally unrelated. It often takes users, including adults, many tries to get a correct answer, causing frustration. Also the child must have a very clear idea of what the object is before playing the game because the object representations are all the same size. In the cartoons, a house, a spoon, a cat, and an apple are all represented with the same size picture. As with the other toys, the format is invariable Only one instruction modality is presented. Additionally there are a very few number of phrases and tunes used.
SUMMARY OF THE INVENTION
Ideally, a teaching toy would provide an inviting format for interaction and would combine instruction with quizzing and logic to engage all portions of a child's interactive capability. For a toddler, a teaching toy would ideally combine instruction with kinesthetic and hand-eye coordination skills while reinforcing auditory response. Learning is best achieved when at least three physical modalities are logically connected and engaged: audio, visual, and kinesthetic. Instruction is best reinforced when both recognition and recall memory is engaged. In addition, combining declaratory instruction with rhythmic songs, direct simple quizzing or rewarding hand-eye coordination, inducing connections between action and response, and providing a social environment all serve to enhance learning. It would be very desirable to have a toy that was attractive to a child simply as a toy and that further provided instruction using a combination of presentation formats and instructional modalities. It would be further attractive to have a learning toy that targets very early learning, such as in toddlers.
It is an object of this invention to provide a teaching toy that invites a child's or toddler's interaction using more than one instructional modality in a mixed format presentation, including declarative instruction, hand-eye coordination, and induction of audial and visual connections in the child's mind via positive reinforcement through songs and visual stimuli. In addition, the educational toy is a plush animal with which the child can cuddle or have fun inventing his or her own games. It is a further object of the present invention to teach and reinforce a child's knowledge of geometric shapes, colors, song, and accurate kinesthetic involvement of the child by use of mixed instruction modalities. It is a further object of the invention to teach these concepts to toddlers of the age between about 5 months and about 48 months, or more preferably between about 9 months and about 24 months. Older children may also learn from or enjoy the inventive toy.
The present invention is an interactive learning device comprising, a) a figure attractive to children, the figure having an exterior surface; b) a plurality of indicia on the exterior surface of the figure; c) a light associated with the indicia; d) switching circuitry electrically connected to the indicia; and e) a logic circuit having at least one memory and having its input terminals connected to the switching circuitry and its output terminals connected through other circuit elements to a sound synthesizer and speaker; wherein the logic circuitry controls interaction between the switching circuitry and a plurality of preprogrammed instruction modalities including at least two distinct instruction modalities.


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VTech Smart Play, “Little Smart Alphabet Desk”, 3 pages, 1992.
VTech Smart Play, “Video Painter”, 3 pages, 1993.
VTech Smart Play, “Little Smart Number Desk”, 4 pages, 1995.
VTech Little Smart Dial A Smile Manual, 6 pages, 1993.
VTech Fun to Talk Phone Manual, 5 pages, 1993.
VTech “Little Smart Number Desk” Manual, 6 pages (no date printed).
LeapFrog “Create-a-Word SuperMat” and “Create-a-Word Traveler” Manual, 2 pages, 1997.
“Classic Toys 2001: VTech Industries, Little Smart Tiny Touch Phone”, <http://www.drtoy.org/drtoy/vtech-tinytouch-2001c.htm> , 1990.

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