Amusement devices: games – Problem eliciting response – Questions and answers
Patent
1993-07-15
1995-06-13
Millin, Vincent
Amusement devices: games
Problem eliciting response
Questions and answers
273 85G, 273DIG28, 273153S, 273153R, A63B 6700
Patent
active
054235561
ABSTRACT:
An interactive computer game uses a digital computer system with a display and an interactive means for communicating user input to the computer system. The system displays on the display an array of elements in rows and columns, each of the elements having a feature distinguishable by a player of the game. In addition, at least one element can be moved by the user via the interactive means. This element can be added at one end of a row or a column of the array thereby shifting this row or column by one element and removing another element from an opposite end of the row or column. When a row or a column is formed in which the elements have a predetermined pattern of features, that row or column is erased from the display. If, within a given time interval, a player is unable to build such a row or a column which has a predetermined pattern of features, the system adds a new row or column of elements to the display.
REFERENCES:
patent: 4184676 (1980-01-01), Barish
patent: 4508353 (1985-04-01), Meyer et al.
patent: 4530499 (1985-07-01), Breslow et al.
patent: 4863172 (1989-09-01), Rosenwinkel et al.
patent: 5018743 (1991-05-01), Maier et al.
patent: 5088928 (1992-02-01), Chan
Millin Vincent
Owens Kerry
World Epsilon Enterprise Inc.
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