Data processing: software development – installation – and managem – Software program development tool – Translation of code
Reexamination Certificate
1999-04-23
2001-09-04
Dam, Tuan Q. (Department: 2122)
Data processing: software development, installation, and managem
Software program development tool
Translation of code
C717S152000
Reexamination Certificate
active
06286134
ABSTRACT:
BACKGROUND OF THE INVENTION
1. Field of Invention
The invention relates generally to computer systems. More particularly, methods and apparatus for selecting executable instructions in a multi-platform computing environment are disclosed.
2. Description of Relevant Art
The continuing proliferation of software platforms and hardware architectures ensures that both computer users and computer program developers will encounter many different computing environments in the course of their careers. It should be noted that in the context of this discussion, the term environment refers to the complete range of elements in a computing system that interact with the ported software. These elements typically include a processor and operating system as well as I/O devices, libraries, networks, or, in some cases, a larger human or physical system. Even though a few quasi-standard platforms (e.g. IBM-PC, UNIX) have become widely used there, as yet, is no universal computing environment. In order to maintain and expand their viability, therefore, most software programs will eventually face the need to be ported, such that an executable version of the software program based on the existing version is created in the new computing environment. Portability, or the ability of a software program to be ported to a given environment (i.e., the target) is, therefore, becoming universally recognized as a desirable attribute for most software programs. It is clear, therefore, that portability between different computing platforms enhances the value of a software program both by extending its usefull lifecycle and by expanding the range of installations in which it can be readily used. As is well known in the art, a software program can include an application program, a system program, or a component of a program whereas a software system is a collection of software programs.
A software program is portable if and to the degree that the cost of porting is less than the cost of rewriting the program in the new target environment. A software program would be perfectly portable if it could be ported at zero cost and, of course, this is never possible in practice. In practice there are two basic portability protocols, the first being binary portability (i.e., porting the executable form of the software program) and the second being source portability (i.e., porting the source language representation of the software program). Although binary portability protocols typically offer several advantages (related primarily to ease of porting) it can only be used to port software programs across strongly similar environments thereby severely limiting its usefulness in contrast, since source portability protocols assume availability of a source code, they typically provide a greater ability to adapt a particular software program to a wider range of computing environments.
Unfortunately, most of the porting process is still done by ad hoc methods that result in inefficient techniques that add substantially to the costs of porting software from one platform to another. By way of example, a compiler translates a computer program from one language into another, catching any errors in syntax along the way. Most commonly, a compiler translates some high level language, such as C++ or COBOL, into machine language such that the computer can understand without any translation. In order to fully port a compiler, therefore, several tasks must be accomplished in order for the ported compiler to be able to successfully, and in a highly reliable manner, perform its designed functions while operating in a totally different platform than the one it was originally conceived.
The several tasks required to be accomplished in order to fully port a compiler include proper instruction selection since generally many different instruction types can match the same machine independent semantics. A simple example is the operation defined as adding a constant of “1” to a value where the value of “1” can be represented as either an 8 bit or a 32 bit precision integer number. In another example, for an X86 processor found in the Pentium® and Pentium II® line of microprocessors, the floating point unit (FPU) has 3 precision modes in which it can perform various operations, such as addition and subtraction. In the case where the semantics require rounding to, for example 24 bit precision, and an FPU control word has set the FPU precision to be, for example 53 bits, it would be inefficient and incorrect for the X86 compiler to select instructions defined in the architecture description that produce 53 bits of precision without introducing additional rounding.
Other examples include multiple hardware platforms, such as the SPARC microprocessor configured as a V8 or a V9 processor. When configured as a V8 system, only V8 type instructions can be executed, however, when configured as the V9 system, either V8 type or V9 type instructions can be executed. Therefore, it is essential that in those cases where the V8 system is operating that only V8 type instructions be selected since V9 instructions can not execute on the V8 system.
It is also desirable to select not only those instructions that will properly execute on a particular platform, but also select those instructions that improve the overall performance of the processor by reducing the “cost” of execution. By way of example, storing the results of a particular operation, such as a subtraction, in a memory location is generally more computer resource intensive (i.e., more costly) than storing the same result in a data register. Therefore, it would be more cost effective, where possible, to select the instruction whose cost is the least of all those instructions that could possibly be used. Using the example above, it would make sense from a cost effectiveness standpoint to select the instruction that stores its result in a register as opposed to those instructions that store their respective result in a location in memory.
Therefore, what is desired is the capability of defining a selection protocol whereby not only are the proper instructions selected to execute in a multi-platform computing environment, but the cost of executing these selected instructions is minimized.
SUMMARY OF THE INVENTION
Broadly speaking, the invention relates to an improved method, apparatus and computer system for building a compiler having an instruction selector in a multi-platform environment. The invention can be implemented in numerous ways, including as a method, a computer system, and an apparatus. Several embodiments of the invention are discussed below.
According to one aspect of the present invention, an apparatus for compiling a platform specific compiler having an embedded instruction selector is described. The apparatus includes a set of user defined platform dependent compiler architecture descriptors that describe corresponding architectural features of a particular hardware platform and instruction predicates used by the instruction selector. An architecture descriptor compiler converts the user defined platform dependent compiler architecture descriptors into the platform dependent compiler source code and instruction selector source which is converted into platform dependent object code and instruction selector object code by a host compiler. The compiler is formed from platform independent compiler object code and the platform dependent compiler object code in combination with the instruction selector object code.
As a method for building a platform specific compiler, a set of user defined platform dependent compiler architecture descriptors that describe corresponding architectural features of a particular hardware platform dependent compiler and instruction predicates are provided. The descriptors and instruction predicates are converted into platform dependent compiler source code and instruction selector source code by an architecture descriptor compiler. The platform dependent compiler source code and instruction selector source code is compiled into platform dependent object code and in
Click, Jr. Clifford N.
Paleczny Michael H.
Vick Christopher A.
Beyer Weaver & Thomas LLP
Dam Tuan Q.
Sun Microsystems Inc.
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