Amusement devices: games – Including means for processing electronic data – Player-actuated control structure
Reexamination Certificate
2011-03-22
2011-03-22
McClellan, James S. (Department: 3718)
Amusement devices: games
Including means for processing electronic data
Player-actuated control structure
C463S007000, C463S037000
Reexamination Certificate
active
07909698
ABSTRACT:
With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.
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Endo Hiroumi
Igarashi Hiroshi
Ito Kuniaki
Nagareda Takeshi
Onoda Hiroyuki
McClellan James S.
Namco Bandai Games Inc.
Nintendo Co. Ltd.
Oliff & Berridg,e PLC
Wong Jeffrey
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