Initiating and scaling massive concurrent data transaction

Amusement devices: games – Including means for processing electronic data – With communication link

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463 40, 463 41, G06F 1516

Patent

active

060508981

ABSTRACT:
An interactive multi-player computer hosted game employs an unstructured telecommunications link, such as the Internet, between a game server and a plurality of game clients. A game server, associated with a game driver, performs a performance monitoring function to determine an optimal bandwidth for each connection to a game client. Each information packet generated by the game driver is prioritized and queued for transmission in order of relevance for the game client. The game server then optimizes the transmission of information packets through the telecommunication network to the game client. Processed user input is received through the telecommunication network from the game client and transmitted to the game driver.

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