Data processing: structural design – modeling – simulation – and em – Simulating nonelectrical device or system – Mechanical
Reexamination Certificate
2007-04-17
2007-04-17
Rodriguez, Paul (Department: 2123)
Data processing: structural design, modeling, simulation, and em
Simulating nonelectrical device or system
Mechanical
C345S420000, C345S474000
Reexamination Certificate
active
09750100
ABSTRACT:
A method is described to let animators control the extent by which kinematically scripted character motions affect dynamically simulated objects' motions. The dynamic objects are connected to the kinematic character, such as clothing or hair, and the motion of the dynamic objects is simulated based on the motion of the kinematic character. Such control is important to produce reasonable behavior of dynamic objects in the presence of physically unrealistic kinematic character motion. An Inertial Field Generator (IFG) is employed to compensate for the unreasonable behavior of dynamic objects when the kinematic character undergoes unrealistic motion.
REFERENCES:
patent: 5594856 (1997-01-01), Girard
patent: 5892691 (1999-04-01), Fowler
patent: 5912675 (1999-06-01), Laperriere
patent: 5982390 (1999-11-01), Stoneking et al.
patent: 6144385 (2000-11-01), Girard
patent: 6326963 (2001-12-01), Meehan
patent: 6559849 (2003-05-01), Anderson et al.
patent: 6738065 (2004-05-01), Even-Zohar
patent: 6909431 (2005-06-01), Anderson et al.
Witkin-A. et al. “Large Step in Cloth Simulation” ACM 1998 p. 43-54.
Thalmann-N et al. “Virtual Clothes, Hair and Skin for Beautiful Top Models”. IEEE 1996 p. 132-141.
Witkin et al. “Interactive Manipulation of Rigid Body Simulations”. ACM Jul. 2000 p. 209-217.
Witkin-A et al. “Global Methods for Simulating Contacting Flexible Bodies” IEEE 1994 p. 1-12.
Woolen-W. et al. “Animating Human Athletics” ACM 1995. p. 71-78.
Thalman-N et al. “Computer Animation” ACM 1996 p. 161-163.
Popovic et al. “Physically-based Motion Transformation” Siggraph 99, Los Angeles Aug. 8-13, 1999 p. 1-10.
Popovic-Z. “Controlling Physics in Realistic Character Aniamation” ACM Jul. 2000 p. 51-59.
Chadwick et al., “Layered Construction for Deformable Animated Characters”. Computer Graphis. vol. 23, No. 3, 1989.p. 243-252.
Westenhofer et al., “Using Kinematic Clones to Control the Dynamic Simulation of Articulated Figures” 1996. p. 26-35; Rhythm & Hues Studios, Los Angeles.
SIGGRAPH '95, Introduction to Physically-Based Modelling, 22nd International Conferencing on Computer Graphics and International Techniques, Los Angeles, CA, Aug. 1995.
Ascher, U., and Boxerman, E. 2003, On the modied conjugate gradient method in cloth simulation. (submitted to) The Visual Computer 19:526-531.
Baraff, D., and Witkin, A. 1998. Large steps in cloth simulation. Computer Graphics (Proc. SIGGRAPH), 1-12.
Berney, J., and Redd, J. 2000. Stuart Little. SIGGRAPH Course Notes, ACM SIGGRAPH, ch. Costumes, p. 1.
Breen, D., House, D., and Wozny, M. 1994. Predicting the drape of woven cloth using interacting particles. Computer Graphics (Proc. SIGGRAPH), 365-372.
Bridson, R., Fedkiw, R., and Anderson, J. 2002. Robust treatment of collisions, contact, and friction for cloth animation. Computer Graphics (Proc. SIGGRAPH), 594-603.
Carignan, M., Yang, Y., Magenenat-Thalmann, N., and Thalmann, D. 1992. Dressing animated synthetic actors with complex deformable clothes. Computer Graphics (Proc. SIGGRAPH), 99-104.
Choi, K., and Ko, H. 2002. Stable but responsive cloth. Computer Graphics (Proc. SIGGRAPH), 604-611.
Cordier, F., Volino, P., and Thalmann, N. 2002. Integrating deformations between bodies and clothes. The Journal of Visualization and Computer Animation 12:45-53.
DeRose, T., Kass, M., and Truon, T. 1998. Subdivision surfaces in computer animation. Computer Graphics (Proc. SIGGRAPH), 85-94.
Eberhardt, B., Weber, A., and Strasser, W. 1996. A fast, flexible, particlesystem model for cloth draping. IEEE Computer Graphics and Applications 16:52-59.
Gottschalk, S., Lin, M., and Manocha, D. 1996. OBBTree: A hierarchical structure for rapid interference detection. Computer Graphics (Proc. SIGGRAPH), 171-180.
Krishnan, S., and Manocha, D. 1997. An efficient surface intersection algorithm based on lowerDimensional formulation. ACM Transactions on Graphics 16, l (Jan.), 76-106. ISSN 0730-0301.
Lander, Skin Them Bones: Game Programming for the Web Generation, May 1998, Game Developer (www.gdmag.com), pp. 11-16.
Lander, Slashing through Real-Time Character Animation, Apr. 1998, Game Developer (www.gdmag.com), pp. 13-16.
Meyer, M., Debunne, G., Desbrun, M., and Barr, A. 2001. Interactive animation of clothlike objects in virtual reality. The Journal of Visualization and Computer Animation 12:1-12.
Patrikalakis,N. 1993. Surface-to-surface intersections. IEEE Computer Graphics and Applications 13, 1, 89-95.
Provot, X. 1995. Deformation constraints in a massspring model to describe rigid cloth behavior. In Graphics Interface, Graphics Interface, 147-155.
Stoeger et al., How to Create Long Hair with Maya Paint Effects and Maya Cloth, Alias/Wavefront, Corporate Overview, 4 pages.
Terzopoulos, D., and Fleischer, K. 1988. Deformable models. Visual Computer 4, 306-331.
Terzopoulos, D., Platt, J., Barr, A., and Fleischer, K. 1987. Elastically deformable models. Computer Graphics (Proc. SIGGRAPH) 11:205-214.
Volino, P., Courchesne, M., and Magnenat Thalmann, N. 1995. Versatile and efficient tecniques for simulating cloth and other deformable objects. Computer Graphics (Proc. SIGGRAPH), 137-144.
Watt et al., “Advanced Animation and Rendering Techniques” ACM Press, 1992, pp. 418-420.
Cordier et al., “Integrated System for Skin Deformation,” MIRALab, University of Geneva, Computer Animation 2000 (CA'00), 2000. pp. 2-8.
Baraff David E.
Witkin Andrew
Pixar
Rodriguez Paul
Stevens Thomas
LandOfFree
Inertial field generator: a method for controllably coupling... does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Inertial field generator: a method for controllably coupling..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Inertial field generator: a method for controllably coupling... will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-3777706