Games using tangible projectile – Projectile – per se; part thereof or accessory therefor – With sound-producing means
Reexamination Certificate
2000-06-28
2002-10-15
Harrison, Jessica (Department: 3774)
Games using tangible projectile
Projectile, per se; part thereof or accessory therefor
With sound-producing means
C473S570000, C463S009000, C273S430000, C273S460000
Reexamination Certificate
active
06464602
ABSTRACT:
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to an interactive toy or game which is impact-activated. More specifically, the present invention relates to a mobile object, for example, a throwable object, which after being thrown by one person, releases an audible question and at least three possible answers. The catcher then attempts to correctly answer the question and activates one of several buttons accessible on the outside of the object. Each button representing a choice of answer. Upon activating a any button, another audible sound is generated identifying whether the answer is correct or incorrect.
2. Description of the Related Art
Interactive toys or games enjoy an extreme popularity. Accordingly, a wide variety of interactive toys are available for entertaining adults and educating children. Since electronic integrated circuits allow sophisticated interactions and, for the most parts, are available in smallest sizes and formats, they are utilized by toy and game manufacturers to a high degree to create very sophisticated interactive toys and games. Many toys and games involve several players, but the same toy or game may also entertain and/or educate just a single user without becoming bored.
A number of prior art patents include interactive toy balls. For example, U.S. Pat. No. 5,445,375 discloses a ball toy and game method utilizing the ball device. The ball toy includes two hemispherical parts that may be separated to enclose an electronic timing device and a digitized voice module. The electronic timing device is actuated by pressing a button switch to initiate a randomly programmed timer. The randomly programmed timer will, at the end of the randomly programmed time interval actuated a voice module that will enunciate the word “gotcha”, or any other programmed word.
U.S. Pat. No. 4,991,847 uses a ball shaped configuration that has an internal compartment in which a water filled balloon is enclosed. A spring driven motor drives an abrasive wheel or disk having a abrasive coating thereon. The spring driven motor turns the wheel such that the abrasive will rub against the water filled balloon, rupturing the balloon and releasing the water.
In U.S. Pat. No. 4,872,854, a ball shaped device has the appearance of a base ball. An electronic device is in the ball shaped device such as a radio and/or clock.
U.S. Pat. No. 5,375,839 discloses an impact sensitive talking ball which has a speaking unit mounted inside including an adapter which fits in an aperture in the ball to hold the unit in position. A plunger fits against an inside surface and operates a test switch when the ball is squeezed. The speaking unit is provided with a voice record chip, batteries and a vibration switch. When the ball is hit or bounced, a message broadcast is initiated by the vibration switch.
U.S. Pat. No. 5,883,569 discloses a mobile object with circuitry which transmits a signal upon impact of the object. The signal is received by a receiver which generates a sound in accordance with the signal. The occurrence of an impact can be detected by the contacting of conductive layers caused by the temporary deformation of the object or acoustically.
There are also a variety of interactive talking toys, such as disclosed in U.S. Pat. Nos. 5,288,069 and 4,923,428. In addition, there are electronic educational games in which responses are provided, such as, for example, U.S. Pat. Nos. 5,413, 355, 3,711,964 and 4,049,265.
However, none of these toys or games utilize a multiple choice quiz environment in which the player hears a randomly chosen question upon impact of a ball and is challenged to provide a correct answer, which is instantaneously verified for correctness of the answer.
It is therefore desirable to propose an impact-activated interactive toy or game which may capture the interest of adults as well as children and which entertains both adults and children.
SUMMARY OF THE INVENTION
The present invention is directed to a mobile object, preferable a ball of any shape which is thrown by a player into the air or against a wall or the floor and caught by the player. The ball may also be thrown to a second player who acts as a catcher. The ball may also be thrown amongst several players. The outside material of the ball is contemplated to be of made of any material suitable for easy catching, such as textured material. The size may also vary, depending on the tactile capabilities of the players. For smaller children, the ball is contemplated to be manufactured in a smaller size made of a softer poly foam surface material; for more mature players, the ball may be larger and the outer surface of the ball may be manufactured of harder rubberized material.
The outer shell of the ball encloses a cavity, which contains electrical and electronic components to operate the ball. For example, the ball may be assembled from two hemispherical portions made of a hard plastic that provide the housing for the electrical electronic components and the power supply. The two hemispherical half shells may be snap locked to each other to form a ball or they may include a male or female thread for fitting them together. Because the power source has to be exchanged from time to time, a mechanism that easily disengages and re-engages the two halves is suitable. Also, at least three switches or push buttons, adapted to be touched or pushed in from the outside, need to be accessible from the outside of the ball.
Thus, upon the ball being either caught by another player or being bounced off a wall or a floor, an impact switch is activated which starts the game by causing a speech processor and controller to generate a question with at least three choices of different answers. The player chooses one of the answers which is identified, for example, as A, B or C. The player pressed one of the three switches, which in his or her view represents the correct answer. For that purpose, the switches are marked A, B and C on the outside of the ball. If the correct switch is pushed, the circuitry provides another response, which indicates whether the answer is correct or incorrect. Is the answer incorrect, the circuitry provides for a second chance of pushing the correct button to identify the correct answer. Thus, upon closing one of the A, B or C switches in response to the first audible signal, the electronic circuitry provides a second audible signal. Further, the electronic circuitry generates a third audible signal in response to the second audible signal. To make the game more challenging, the response time may be timed, that is, the player has to press one of the A,B or C switches within a certain time period. Then, the ball may be thrown to the next player and the game starts from the beginning.
There is an indefinite number of possibilities of subject matter categories of questions that can be provided. The subject matters may be from areas of sports trivia, music, history, entertainment, politics or general trivia, etc. The impact-activated interactive toy can be designed to be entertaining as well as educational. Thus, the questions may also be geared towards school children of any are, and may include category like mathematics, spelling, geography, vocabulary of any foreign language, and alike. The categories may be school grade or age specific.
Other objects and features of the present invention will become apparent from the following detailed description considered in conjunction with the accompanying drawings. It is to be understood, however, that the drawings are intended solely for purposes of illustration and not as a definition of the limits of the invention, for which reference should be made to the appended claims.
REFERENCES:
patent: 3798833 (1974-03-01), Campbell
patent: 4326710 (1982-04-01), Breslow et al.
patent: 4363482 (1982-12-01), Goldfarb
patent: 4595200 (1986-06-01), Shishido
patent: 6227933 (2001-05-01), Michaund et al.
patent: 2 213 069 (1989-08-01), None
patent: 2 277 037 (1994-10-01), None
Harrison Jessica
Norris & McLaughlin & Marcus
Virtual Toy House LLC
LandOfFree
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