Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1988-10-11
1991-09-10
Coven, Edward M.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273 85CP, 273DIG28, 273243, A63F 706
Patent
active
050467360
ABSTRACT:
A gambling game which combines the rudiments of poker with imitative opponents (FIG. 3) leading to the creation of new video poker games (FIGS. 4 and 5). Opponents are simulated to imitate each action of the player (FIGS. 3 and 4) so that when the player bets, each opponent matches the bet; when the player folds, the opponents fold. The video poker games are played on a game device including a video screen (FIG. 1A). There are multiple computer opponents (FIG. 5) with one or more bets (FIGS. 4 and 6). Displays show cards being dealt (FIG. 4) with the pot increasing for each bet (FIGS. 4 and 7). Summary hand information (FIG. 11) is displayed and automatic advancement of the ante (FIG. 6) and the bet (FIG. 7) speeds up play. The winner is visually announced after each round (FIGS. 4 and 5). The housetake is determined (FIG. 14), a payoff is calculated (FIG. 15), and the winnings are distributed (FIG. 16). The player has a choice of different games, modes, options, number of opponents, amounts of but, housetakes, jokers, and wild cards (FIG. 5). A reliable payoff (FIGS. 14 and 15) is insured with "Cruise Control" (FIG. 8) utilizing a fold table to simulate realistic play which helps to determine the appropriate housetake. A variable housetake feature (FIG. 14) calculates and changes the housetake according to the first cards dealt to the player, resulting in a poker game called Percentage Poker (FIG. 17).
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Bridgeman James L.
Bridgeman Nancy L.
Bridgeman Robert J.
Coven Edward M.
Small Dean
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