Image synthesis method, games machine, and information storage m

Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile

Patent

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Details

434 31, 434 35, 434 70, A63F 720

Patent

active

060959207

DESCRIPTION:

BRIEF SUMMARY
TECHNICAL FIELD

This invention relates to an image synthesis method, a games machine, and an information storage medium.


BACKGROUND OF ART

With a games machine, a player can enjoy games either fighting against another player or fighting together with another player to overcome a common enemy. In such a case, first and second game controllers could be connected to a single games machine, for example, and first and second players could manipulate the first and second game controllers to play such a combat or allied-combat game.
On the other hand, it is sometimes necessary for a games machine to allow a player to enjoy a game alone (single-player mode), in which case the player can fight against a computer player or fight together with a computer player to overcome a common enemy.
However, a computer player can often act only as determined previously by a game program or the like, so it lacks opposition as a combat opponent and is not supportive as an allied partner. That is why games machines up until the present have a problem in that, although such games are enjoyable in multiple-player mode, it is difficult to enjoy them in single-player mode.
This invention was devised in the light of this technical problem and has as its objective the provision of an image synthesis method, games machine, and information storage medium that make it possible to provide thoroughly enjoyable games, even when only one person is playing, for example.


DISCLOSURE OF THE INVENTION

In order to solve the above described problem, this invention provides an image synthesis method for creating a game image with which a player plays: one game session; from the one game session; and game session together with the player, the virtual player acting to affect the game result of the player based on the reproduced history information.
This aspect of the invention makes it possible to enjoy a game in which a virtual player that acts in accordance with history information of playing participates. The virtual player does not act as determined previously by a game program or the like; it acts in a real manner, reflecting characteristics of the player such as techniques and habits. With this invention, the performance of the virtual player affects the game result of the player. This aspect of the invention can therefore make it possible for the player to experience the feeling of fighting as if against another player, or the feeling of partnering another player in allied combat, even when playing alone. This makes the game more interesting.
This invention also relates to an image synthesis method for creating a game image with which a player plays: one game session; from the one game session; and game session together with the player, the virtual player acting to assist the player based on the reproduced history information.
In accordance with this aspect of the invention, a virtual player that acts in accordance with the history information of the player can participate in the game session as an auxiliary player, thus enabling the player to play more advantageously through the game. In particular, since the virtual player reflects characteristics of the player such as techniques and habits, it does not irritate the player and can make the game more absorbing to the player, unlike an auxiliary computer player that can only perform predetermined actions.
This invention further relates to an image synthesis method for creating a game image with which a player shoots at a given target by using an offensive object: one of the position and direction of shooting in one game session; from the one game session; and game session together with the player, the virtual player shooting at a target based on the reproduced history information.
In accordance with this aspect of the invention, a virtual player that shoots based on information that specifies the position, direction and timing of shooting, which is comprised within the history information, can participate in the game session. This makes it possible for the player to enjoy a shooting game t

REFERENCES:
patent: 5354202 (1994-10-01), Moncrief et al.
patent: 5388990 (1995-02-01), Beckman

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