Image synthesis method, games machine, and information storage m

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Patent

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Details

463 43, A63F 922

Patent

active

060454474

DESCRIPTION:

BRIEF SUMMARY
TECHNICAL FIELD

This invention relates to an image synthesis method, a games machine, and an information storage medium.


BACKGROUND OF ART

With a games machine that enables a player to manipulate a game character to play a game such as tennis or baseball on a screen, the player selects a game stage (game field) on which to play and enjoys playing against another player or the computer on the thus selected game stage.
A games machine on which tennis can be played, for example, is provided with a number of courts (game stages) that represent the features of famous courts around the world, such as those in Britain, the US, and Australia. As one example, an English-style court is a grass court and the spectator seating is also similar to that of famous courts existing in Britain. This setup enables the player to experience the feeling of playing on a real-life famous court in practice, increasing the enjoyment of the game.
However, up until now, games machines have only possessed standard game stages for the player to select, and thus they lack variety.
Regardless of whether the game provides a plurality of game stages on which the player can play or only a single one, the game stages that can be played are limited to those prepared beforehand by the game manufacturer, and thus they are not able to provide the player with personally-designed game stage.
This invention was devised to solve the above technical problem and has as an objective thereof the provision of an image synthesis method, games machine, and information storage medium that make it possible to increase the variety of game stages on which the player can play.
Another objective of this invention is to provide an image synthesis method, games machine, and information storage medium that enable the player to enjoy a game on the player's own personally-designed game stage.


DISCLOSURE OF THE INVENTION

In order to solve the above described problem, this invention relates to an image synthesis method used in a games machine in which one of a plurality of games stages is selected and a competitive game is implemented on the thus-selected game stage: creating an image for enabling selection from the plurality of game stages of a game stage on which a player is to play; creating an image for implementing competition with another player or a computer on the thus-selected game stage; and creating an image for placing at least one item selected from items acquired during the competition into at least one game stage of the plurality of game stages selectable by the player.
In accordance with this aspect of the invention, the player selects a game stage from a game stage selection image, then plays a competitive game with another player on the thus game stage. If the player acquires an item through this competitive game, that acquired item can be placed at any preferred location on the game stage. Subsequently, the player can select the game stage on which this item has been placed and also compete against another player on that game stage. This aspect of the invention therefore makes it possible to increase the variety of game stages that the player can select. It also makes it possible to provide the player with various different personally-designed game stages, differing in the type and location of items placed therein, as well as enabling a further increase in the affection of the player for the game stages and the game because that acquired item is proof of a win.
Items that can be acquired by the player may differ between when the player is competing against the other player and when the player is competing against the computer. This enables the player to acquire items during competition against the other player that are not obtainable during competition against the computer. The fascination of the game can therefore be further increased by implementing an intensely competitive game that has the objective of acquiring items.
Another aspect of this invention relates to an image synthesis method used in a games machine capable of transferring data

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patent: 5805784 (1998-09-01), Crawford
patent: 5807173 (1998-09-01), Aoyama
Robert E. Warring, DOOM Totally Unauthorized Tips and Secrets, All Pages, Copyright 1994, Feb. 17, 1994.

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