Image processing method and image processing device

Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile

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Details

463 31, A63F 924

Patent

active

058632484

DESCRIPTION:

BRIEF SUMMARY
TECHNICAL FIELD

The present invention relates to an image processing method and an image processing device for selecting one of a plurality of objects-to-be-moved displayed on a screen, and changing an input direction for moving the selected object-to-be-moved in an optimum direction on the screen.


BACKGROUND ART

When playing a sports game that is played using a display device, such as a CRT or others, it is general that backgrounds and players used in making the sports game are displayed on the screen. A game player operates movements of the players displayed on the screen by outside input means, such as a control pad or others, to advance the sports game.
In a sports game in which the match is, in most cases, played by singles, it is not preferable that a game player changes a specific player he is operating to the other at least from the start of the game to the end thereof. Such sports games include games imitating tennis singles, judo matches, etc. That is, in a sports game in which the match is, in most cases, played by singles, the sports game can be enjoyed only by operating a selected player.
In a sports game in which the match is played by teams, a plurality of team players imitating sport athletes are displayed on the screen, and a game player must select the specific player the game player wants to operate. Such sports games include games imitating matches of soccer, basketballs, etc.
There are two methods by which a player is selected. In one of the two methods, a game player selects the specific player he will operate as an operational player in a game match before the start of the game, and the game player is not allowed to change the player he is operating during the game. In the other method, a game player is allowed to change an operational player of a game match during the game according to a choice made by the game player.
The method which allows a game player to suitably change a player is applicable to, e.g., soccer games. In a soccer game, a game player likes to operate a specific player in a front position in an offensive situation, while on the other hand, the game player likes to operate a player in a rear position in a defensive situation.
To enable players in a game match to be suitably selected during the game, input operations for selecting operational players are necessary in addition to inputting moving directions and movements of the operational players during the game. This makes the input operations complicated.
To prevent such complicated input operations, in some cases, players at prescribed positions are automatically selected as operational players of a game player. For example, in a game in which coordinates of a position of a ball are a key factor for progress of the game, a player who is nearest to the ball is selected.
The above-described methods, however, by which an operational player is selected, cannot sufficiently satisfy the requirements of game players. That is, in the method by which an operational player is automatically selected, the method of selecting the operational player is unique, and it is possible that the prescribed players may not be those that a game player actually likes to select. The method by which operational players in a game match are suitably selected makes the operation of selecting an operational player in advance of the game too complicated.
As a result, in either of the methods, the game player sometimes can not recognize his own operational players during the game, irrespective of his skill, which actually spoils the amusement of the game.
The method, in which an operational player is not changed during a game match, takes much time to arrive at a new position, when a specific position such as a key factor in a game is greatly changed. That is, in a soccer game, for example, when a long pass is made, even a skilled game player needs time to move to the pass position. As a result, a time when the game player secures a key position to play the game is extremely decreased, which also spoils the amusement of the game.
Thus, it is

REFERENCES:
Translated copy of the International Search Report issued by the Japanese Patent Office for PCT/JP96/00085 (1 page).

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