Image processing method and electronic device

Computer graphics processing and selective visual display system – Display peripheral interface input device

Patent

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Details

345173, 345473, 345474, 345475, 84620, G09G 502

Patent

active

060055456

DESCRIPTION:

BRIEF SUMMARY
TECHNICAL FIELD

The present invention relates to an image processing method and an electronic device for displaying an image on a monitor screen and conducting image processing, using the displayed image.


BACKGROUND ART

Home video game devices are very popular as an amusement because of a wide variety of recently developed amusing games. As one of such video game devices, infant video game devices mainly for infants have been developed.
As a conventional infant video game device is known a video game device using cartridges of picture book type software so as to interest infants to play the games. By commanding a picture book by a touch pen, a game display can be changed, and by commanding specific positions on game displays on the monitor screen by a touch pen, various games can be played. By tracing a tablet with a touch pen in such a manner as to draw pictures, pictures can be arbitrarily drawn on the monitor screen. A plurality of colors can be used, and various touch lines can be selectively used.
Thus the conventional infant video game device has the drawing function of a game player arbitrarily drawing pictures on the monitor screen, but the drawing function simply enables a game player to draw pictures on the monitor screen and erase them. The games can be played at first with interest but soon bore players because of the lack of game properties other than a simple drawing function.
An object of the present invention is to provide an image processing method and an electronic device for conducting image processing using pictures drawn on the monitor screen by a game player.


BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a perspective view of the video game device according to one embodiment of the present invention, which shows the appearance thereof.
FIG. 2 is a view of a software cartridge of the video game device according to said one embodiment of the present invention.
FIG. 3 is a block diagram of a structure of the hardware of the video game device according to said one embodiment of the present invention.
FIG. 4 is a block diagram of a function of the video game device according to said one embodiment of the present invention.
FIG. 5 is a view of one example of a picture book of the software cartridge according to a first example of the video game.
FIG. 6 is a flow chart of drawing processing of the first example of the video game.
FIG. 7 is one example of sample pictures of the first example of the video game.
FIG. 8 is a view of one example of pictures on a canvas of the first example of the video game.
FIG. 9 is a flow chart of sound making processing of the first example of the video game.
FIG. 10 is a flow chart of inset movement drawing processing of the first example of the video game.
FIG. 11 is a flow chart of initialization processing of the first example of the video game.
FIG. 12 is a flow chart of stand-by processing of the first example of the video game.
FIG. 13 is a flow chart of fly-in processing of the first example of the video game.
FIG. 14 is a flow chart of movement processing of the first example of the video game.
FIG. 15 is a flow chart of proceeding direction decision processing of the first example of the video game.
FIG. 16 is a flow chart of movement boundary check processing of the first example of the video game.
FIG. 17 is a flow chart of fly-away processing of the first example of the video game.
FIG. 18 is an explanatory view of the proceeding direction decision processing of the first example of the video game.
FIG. 19 is an explanatory view of the proceeding direction decision processing of the first example of the video game.
FIG. 20 is a view of one example of pictures on the canvas of the first example of the video game.
FIG. 21 is a flow chart of sound making processing of a second example of the vide game.
FIG. 22 is a view of an example of sample pictures of the second example of the video game.
FIG. 23 is a flow chart of animal movement drawing processing of the second example of the video game.
FIG. 24 is a flow chart of initialization processin

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A copy of the Supplementary Partial European Search Report issued by the European Patent Office for Application No. EP 95-94-0440.
Brunner et al., "Proof Animation: The General Purpose Animator", Proceedings of the 1991 Winter Simulation Conference, Phoenix, Arizona, Dec. 8-11, 1991.

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