Computer graphics processing and selective visual display system – Computer graphics processing – Animation
Reexamination Certificate
2005-03-22
2005-03-22
Nguyen, Kimbinh T. (Department: 2671)
Computer graphics processing and selective visual display system
Computer graphics processing
Animation
C463S030000, C463S031000
Reexamination Certificate
active
06870537
ABSTRACT:
A game device including group character movement control is capable of carrying out the processing steps without increasing the processing load and without giving any sense of strangeness, such as dull movement, even when the number of characters to be moved and controlled in the virtual space increases. By grouping the sub characters and causing all of such grouped sub characters to move based on the same control point, the processing load is lightened in comparison to individually chasing the main character, it is possible to display more sub characters, and prevents defects such as slow game progress and partially deficient screen display. In addition, as it is possible to produce a sense of tension to the main character (player) of being chased by a group, the game amusement is enhanced thereby.
REFERENCES:
Microsoft, Age of Empires Help File, Oct. 3, 1997, pp. 1-11.*
Dave C. Pottinger, Coordinated Unit Movement, Jan. 22, 1999, Game Developer Magazine, pp. 1-25, http://www.gamasutra.com/features/19990122/movement_01.htm.*
Dave C. Pottinger, Implementing Coordinated Movement, Jan. 29, 1999, Game Developer Magazine, pp. 1-17, http://www.gamasutra.com/features/19990129/implementing_01.htm.*
F. Markus Jonsson, An Optimal Pathfinder for Vehicles in Real-World Digital Terrain Maps, 1997, pp. 1-42.*
W. Bryan Stout, Smart Moves: Intelligent Path-Finding, Feb. 12, 1999, Game Developer Magazine.*
Microsoft, Age of Empires, 1997, pp. 1-18.
Hasuoka Kazuhisa
Kikuchi Masayoshi
Osaki Toru
Sano Outa
Ueda Ryuta
Finnegan Henderson Farabow Garrett & Dunner L.L.P.
Kabushiki Kaisha Sega
Nguyen Kimbinh T.
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