Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile
Utility Patent
1999-06-01
2001-01-02
O'Neill, Michael (Department: 3713)
Amusement devices: games
Including means for processing electronic data
In a game including a simulated projectile
C463S001000, C463S002000
Utility Patent
active
06168519
ABSTRACT:
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to an image display game system, an image display method for the system, and a storage medium storing an image display program for the system.
2. Description of the Related Art
There have been proposed a number of video game systems, such as a system composed of a home-use dedicated game device and a television monitor, a business-use dedicated game machine, and a system composed of a personal computer or a work station, a display device and a sound output device. Each of those systems comprises a controller operated by a game player, a storage medium storing game program data, a CPU performing a control for producing sounds and images based oil the game program data, a processor for producing images, a processor for producing sounds, a CRT for displaying images, and a speaker for outputting sounds. As the foregoing storage medium, a CD-ROM, a semiconductor memory, a cassette incorporating a semiconductor memory, or the like may be used.
There are various kinds of games. Among them, soccer games, for example, are known wherein a number of player characters appear on a soccer field and compete with each other. In the soccer game, a game player operates a controller to give commands for dribbling, passing, shooting and so forth to player characters of a team on the side of the game player to get scores so as to finally decide a winner team of the game.
In some of the soccer games, inherent values representing abilities, such as running ability, passing ability, kicking ability, shooting ability and dribbling ability, are assigned to each of player characters so that a game player can decide positions of the player characters depending on the abilities thereof and advance the game according to a strategy of the game player.
However, even if the player characters are assigned their inherent ability values, how to use those player characters may be determined simply by the assigned ability values so that the strategy may be very limited. For example, for winning the game, it is always better to use those player characters having the greater ability values. As a result, it is considered that attractiveness of the game is lowered as the game player gets used to playing the game.
SUMMARY OF THE INVENTION
Therefore, it is an object of the present invention to provide an image display game system which can avoid lowering of attractiveness of a game even if a game player gets used to playing it.
It is another object of the present invention to provide an image display method which, like the image display game system, can avoid lowering of attractiveness of a game even if a game player gets used to playing it.
It is another object of the present invention to provide a storage medium storing a program which, when executed, realizes the foregoing image display game system or the foregoing image display method.
According to one aspect of the present invention, there is provided an image display game system comprising an operation input section, an arithmetic section and an image display section, wherein a plurality of player characters each assigned an ability value compete with each other on a field based on an operation inputted by a game player via the operation input section and a given algorithm so as to decide a winner of a game, each of the player characters influenced by the corresponding ability value and wherein progress of the game is displayed via the image display section, and wherein the arithmetic section comprises an atmosphere setting section which sets an atmosphere of the field; an atmosphere display arithmetic section which displays, via the image display section, an image of the atmosphere set by the atmosphere setting section; and an ability value changing section which changes each of the ability values according to the atmosphere set by the atmosphere setting section.
It may be arranged that the ability value changing section changes each of the ability values in a manner which corresponds to the atmosphere.
It may be arranged that the arithmetic section further comprises a field setting section which sets as the field one of a plurality of fields, and that the atmosphere setting section sets the atmosphere corresponding to the field set by the field setting section.
It may be arranged that the field setting section sets a place and a time as the set field.
It may be arranged that the atmosphere display arithmetic section displays the atmosphere in the form of weather of the field via the image display section.
It may be arranged that the atmosphere setting section sets the atmosphere by setting a value of an atmosphere parameter.
It may be arranged that each of the ability values comprises a stamina value representing stamina of the corresponding player character, and that the ability value changing section reduces each of the stamina values at a speed which changes according to the value of the atmosphere parameter.
It may be arranged that the atmosphere parameter comprises a temperature parameter, and that the atmosphere display arithmetic section displays the atmosphere in the form of a temperature of the field.
It may be arranged that the ability value changing section reduces each of the stamina values more rapidly as the temperature represented by the temperature parameter increases.
It may be arranged that the atmosphere parameter comprises a humidity parameter, and that the atmosphere display arithmetic section displays the atmosphere in the form of a humidity of the field.
It may be arranged that the ability value changing section reduces each of the stamina values more rapidly as the humidity represented by the humidity parameter increases.
It may be arranged that when any of the stamina values becomes no greater than a given value, the arithmetic section largely lowers an ability of the corresponding player character.
It may be arranged that the arithmetic section divides the player characters into a plurality of teams and calculates a game between the teams to decide a winner team of the game.
According to another aspect of the present invention, there is provided, in an image display game system comprising an operation input section, an arithmetic section and an image display section, wherein a plurality of player characters each assigned an ability value compete with each other on a field based on an operation inputted by a game player via the operation input section and a given algorithm so as to decide a winner of a game, each of the player characters influenced by the corresponding ability value and wherein progress of the game is displayed via the image display section, an image display method comprising the steps, as functions of the arithmetic section, of setting an atmosphere of the field; causing the image display section to display an image of the atmosphere; changing each of the ability values according to the atmosphere; and causing the image display section to display the progress of the game achieved by the player characters whose ability values have been changed.
According to another aspect of the present invention, there is provided a storage medium storing a program which is executable by an arithmetic section of an image display game system having an operation input section and an image display section, the program allowing the arithmetic section to operate such that a plurality of player characters each assigned an ability value compete with each other on a field based on an operation inputted by a game player via the operation input section and a given algorithm so as to decide a winner of a game, each of the player characters influenced by the corresponding ability value and such that progress of the game is displayed via the image display section, the program further allowing the arithmetic section to execute the steps of setting an atmosphere of the field; changing each of the ability values according to the atmosphere; and causing the image display section to display an image of the atmosphere.
It may be arranged that each of the ability values is
Nakagawa Eiji
Okuda Yasuo
Kasick Julie
Konami Co. Ltd.
Lerner David Littenberg Krumholz & Mentlik LLP
O'Neill Michael
LandOfFree
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