Identification of occlusions in stroke-based rendering

Computer graphics processing and selective visual display system – Computer graphics processing – Animation

Reexamination Certificate

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C345S557000, C345S582000, C345S653000, C345S679000, C715S861000, C715S863000

Reexamination Certificate

active

07746344

ABSTRACT:
A renderer for performing stroke-based rendering determines whether two given overlapping strokes depict an occlusion in a three-dimensional scene. The renderer may then use this information to determine whether to apply an occlusion constraint between the strokes when rendering an image or a frame from an animation. In one implementation, the renderer determines whether the two strokes together depict a single view patch of surface in the scene (i.e., a single portion of three-dimensional surface in the scene as seen from the rendering viewpoint). The renderer builds an image-space patch of surface defined from the union of the two overlapping strokes and then determines whether there exists a single three-dimensional view patch of surface that projects onto the image-space patch and that contains both strokes' three-dimensional anchor points. Which stroke occludes the other can be determined by the relative three-dimensional depth of the strokes' anchor points from the rendering viewpoint.

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PCT International Search Report and Written Opinion, PCT/US07/61254, Mar. 21, 2008, 9 pages.

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