Games using tangible projectile – Projectile – per se; part thereof or accessory therefor – Having handle or surface configuration for enhancing users...
Patent
1996-07-01
1997-07-22
Grieb, William H.
Games using tangible projectile
Projectile, per se; part thereof or accessory therefor
Having handle or surface configuration for enhancing users...
446226, 473610, 473614, A63B 6500, A63H 306
Patent
active
056498756
ABSTRACT:
A toy missile resembling a humanoid figure, the missile including a plastic film casing confining an inflated balloon, which causes the casing to assume a ball-like form. Printed on the front face of the casing is the head and torso of the figure. Hinged to the upper zone of the casing and extending therefrom is a first pair of plastic film pockets in each of which is entrapped a compressible filler to define the arm and hand appendages of the figure. Hinged to the lower zone of the casing and extending therefrom is a second pair of plastic film pockets in each of which is entrapped a compressible filler to define the leg and feet appendages of the figure. When a player grasps one of the appendages and then whirls the missile and lets it fly, the ball then rotates in the course of flight, causing the appendages to stretch out from the ball to stabilize the flight pattern.
REFERENCES:
patent: 2685758 (1954-08-01), Ochs
patent: 3664058 (1972-05-01), Brieske
patent: 4917381 (1990-04-01), Spector
patent: 5577732 (1996-11-01), Spector
Ebert Michael
Grieb William H.
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