Amusement devices: games – Physical skill or ability – Game element capture or pick up using manual dexterity
Reexamination Certificate
2006-12-20
2010-11-30
Kim, Gene (Department: 3711)
Amusement devices: games
Physical skill or ability
Game element capture or pick up using manual dexterity
C273S440000, C273S448000
Reexamination Certificate
active
07841599
ABSTRACT:
The invention provides a home-use crane game machine that gives a player a strained sensation of operation similar to playing a game apparatus disposed in the amusement arcade or the like and that young children can play easily. The home-use crane game machine comprises a base part having a first button, a second button and a main board having a control device, a housing part, a crane part having a catcher having a bottom part formed in the shape of teeth and a standing wall plate vertically protruding on the side of the bottom part and a crane main body for controlling the movement of the catcher in X axis direction, Y axis direction and Z axis direction, and a roof, wherein the control device moves the catcher in X axis direction, Y axis direction and Z axis direction.
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Toy Journal for Tokyo Toy Show 2006, Toy Catalog, Jul. 5, 2006, Tokyo Toys & Dolls Wholesaler Corporation Union.
Agatsuma Co., Ltd.
Kim Gene
Niconovich Alexander R
The Marbury Law Group PLLC
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