High speed CPU/sequencer for video games

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Details

340789, 364410, 273 85R, G06F 922, G06F 104

Patent

active

045970432

ABSTRACT:
A high speed CPU/sequencer for use in a video game provides multi-channel binary output for display control purposes. The CPU/sequencer includes a macro-section that is user programmable with macro-instructions and a micro-section that is user programmable with micro-instructions. The CPU/sequencer is responsive to display information provided by a game microprocessor during a brief handshake period and carries out display computations independently of the game microprocessor, at higher speed, and using larger binary data words.

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Chapin, N., 360/370 Programming in Assembly Language, N.Y., McGraw-Hill, 1973, p. 15.
Newman, W. M. and Sproull, R. F., Principles of Interactive Computer Graphics, N.Y., McGraw-Hill, 1979, Ch. 26.

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